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LoneWorld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #342 | 4.061 | 4.061 |
Overall | #1793 | 3.101 | 3.101 |
Fun | #2861 | 2.485 | 2.485 |
Originality | #2927 | 2.758 | 2.758 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can travel between 2 dimensions joined together with portals to solve puzzle rooms
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Same feedback as everyone else, haha! Art is amazing, and gameplay is pretty well put together. I really like the tutorial messages being written on the walls. It fits in with the theme pretty well. I could only get so far without checkpoints, but good game!
That art is sick! It looks so awesome! Atmosphere is great, will join to the others with asking for checkpoints in the future. Definitely gonna come back and play it once it will be there!
The art and the athmosphere is amaizng :o The only problem is no checkpoints and insta death.
Other than that i think this is a really cool game with interesting lore nice job :D
Awesome work. The art and feel are great!
The atmosphere and feeling this game gives is really well done! Would love to see it expanded!
I'll continue to work on it after the jam end to a better playable demo :) thank you so much for the feedback!
Really nice art and music. The atmosphere was great too. But the controls would need some tweaking and checkpoints would really help the game.
i'll work more on it after the jam end :) thank you so much for the feedback!
The mood is well set, I liked the art style and music too! It's a shame that my keyboard doesn't have arrow keys, so it's really hard to play it.
The graphics looked great! Alright gameplay and level design. The audiovisuals created a nice, moody atmosphere. Really needed checkpoints though.
The atmosphere feels great. It could use some tweaking on the controls.
Nice work
Oh my fucking god dude, checkpoints please. I know the first and second part of the level better than my house at this point. If no checkpoint, at least don't make the character one-shot.
Theme is a bit far-fetch for this mechanic.
Other than that, I would say the puzzles are solid enough. Although I can't really say for the latter ones because I give up after the robot happens to turn around as I walked out of the shadow and just one shotted my chernobyl sonic, but the early levels are good enough, and the in game tutorials are decently made. What is slightly confusing is how the portal actually works? Not how to spawn them, but how to jump into one. I ended up pressing spacebar and that does it sometimes, but there was a portal that was slightly higher up (I think it's in section 3 of the map) that didn't worked for the first 20 times I jump around it, and after some box-pushing because I thought it was that kind of puzzle I just sort of walked around it and got through, very confusing.
Thanks for the game.
Awesome art! I love the atmosphere of the game. I really wish for a checkpoint though. Also I think the control could be improve a little. Overall nice work!
Beautiful art and cool concept! Got stuck pretty early on though.
Beautiful looking game, I like these types of games where you look at the world from two perspectives to solve puzzles. Yours is a bit unforgiving, I couldn't get past the shooting robot the hird time and really wished for a checkpoint
the art looked fantastic, the controlls were great, but sadly i had a sound bug (i think) i got an really annoying sound every few seconds.
thank you so much for the review I guess is the HTML player is that happening for the windows version? :)
i havent tested the windows version yet, i may do it tomorrow
Gorgeous artwork!
thank you :) I wish I had more time to implement and animate all of them