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Crashrabbitz

32
Posts
A member registered Jul 12, 2020

Creator of

Recent community posts

Good magnet implementation, wish you had time to finish this, looks like it would have been fun.

Seems like it could have been a pretty fun platformer, if you had more time it would probably have been great.

Your magnet deserves the world, he's too cute

For 4 hours this is impressive.

Good job, nice implementation of the 2 dimensions, felt like I was playing portal at some points with how I was supposed to get momentum to get to certain places.

Good job on this one. The orbs floating off after I tried angling them to go into the portals was frustrating in much the same way dying to a souls boss is, you know it's your own fault and you just have to try until you beat it XD, good job on making me feel that outside of a souls game.

Good thinking on this one, very nice implementation on this. The only problem I had was on level 3, I kept dying while standing on the magnets, and thus was completely unable to pass the level. A volume control for browser would have been great aswell since the guitar riff, although cool, is very loud. Otherwise very well done.

Well done. Loved the puzzles, especially the last one, required some amount of thinking XD. Good job

https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms...

These are the official download links to the runtime. Usually they get installed when you install a game from somewhere like steam, but since our game is just a .zip you'd either need them already, or get them.

It should be the 2015, 2017, 2019, 2022 combined package that you need. Then you just download the one for your bit version.
I hope this helps <3

Hi there. the game didn't work for me (firefox with HW accel enabled).

Good job. I think just making the coins and small enemies a tiny bit bigger would improve vision a lot, and you'd be able to strategize beforehand. Overall well done.

Hi there. Pretty good gameplay loop. I would recommend putting some of the controls on your mouse instead of having everything controlled with one hand. Also this might be a feature, but if a box falls out of the map your character also dies. I think respawning the box would have a better feel, especially without checkpoints in the levels.

This was a very fun play. Though it does get very easy when you hover around the saw's to kill everything. I got to a pretty high score without taking any damage because of how overpowered the saws were XD

LORE IN A GAME JAM!!!! Well done on making this in the few days we had. I also did not expect to see RPG Maker given our object, but you made it work.

Funny little game. Only small gripe is that I cannot consistently dodge thing because of how much the movement speed changes when you swap polarities, from a realism perspective it makes sense, from a gameplay standpoint it's a bit more punishing than you probably intended.

Good job. I like that you had to think how to get each ball to their spot rather than repeating the same thing for every puzzle. Well put together.

Hi there fishing game friend(funny that we had the same idea). I like your art style a lot, and the gameplay loop is satisfying, only problem is that you never point out that you can reel in the magnet with spacebar, add that somewhere on your page and your game is a shining star.

The are is very nice. The time it takes to land on the ground after jumping is a bit too long, it takes away from the game. But I still enjoyed the game. Be proud of what you made <3

Puzzle games are a hard thing to develop where you can't just solve every puzzle in the same way, a lot of your puzzles were able to be solved in very similar fashion, but the last level was very well done, I actually had to think about how to do it. If you can consistently manage that kind of puzzle then you have acquired the skill to make puzzle games(our game isn't a puzzle game for this exact reason XD).

I love the vibes your game has with the kind of creepiness, makes it feel a lot like you're trying to escape from somewhere.

Stunning visuals. Circe and the duck are extremely cute. I love the dialogue sounds. and the 4th wall break was unexpected but made me giggle. I feel like this took some inspiration out of the anime "Death Parade"?

Good variety of enemies. I just wish I knew when I was dealing damage to enemies, because it just felt like I was stunning them for a small bit, and then they kill me. Otherwise it's pretty good. great movement mechanics(the model does bug out a tiny bit when standing still), and good audio.

Satisfying sounds. There's only 2 things I can comment on, your store page doesn't have the most viewable colours, and the magnet wasn't really necessary for any part of the game, I could pick up all the coins without using the magnet. Otherwise very well done given the time we had, and once again, LOVED the coin pickup sound.

Love the art style your game has. Your artists did a fantastic job. I like the idea of butter and croissants being like Romeo and Juliet XD.

Hey there. Very understandable game. I do however agree with scotch that a few more mechanics would have added a lot to the game. Something else that I struggle with is that your red and green magnets are very close in shading(for colourblind people like me), which at the very start makes it a bit harder to know where the green was. I think just changing the green to be the same as the green on the balls would fix that immediately. Overall well done.

Pretty dang fun, I was confused at first, but that's because I didn't go to the game page to read the instructions first. I was walking around at the super slow speed wondering why I was so slow, and then I pressed right mouse and I understood XD. Simple fast paced fun.

Thank you for playing our game. That's a very valid point on the speed penalty. I'll look into fixing it sometime. As for the randomization, we had a system set up, but I guess there was a weak point XDD

It's fun, but it's really hard to see objects in dimension 1. Might be me being a little colour blind, but yeah. Otherwise pretty good.

Cool concept. Just a tiny bug I found. If you jump into the pipe behind you on the first level, then the game breaks and you need to relaunch. Collision box should fix this

Just for clarity, I believe you have that skill.

Love the concept. It takes a special skill to make well thought out puzzles without having a easy exploit for all of them. Well done

We apologize for having to download. Unreal cannot export to web(not that we know of). Please do try out our game. It would be great for feedback since it was the first game jam for 2 of us.

Fun little game