Good magnet implementation, wish you had time to finish this, looks like it would have been fun.
Crashrabbitz
Creator of
Recent community posts
Good thinking on this one, very nice implementation on this. The only problem I had was on level 3, I kept dying while standing on the magnets, and thus was completely unable to pass the level. A volume control for browser would have been great aswell since the guitar riff, although cool, is very loud. Otherwise very well done.
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms...
These are the official download links to the runtime. Usually they get installed when you install a game from somewhere like steam, but since our game is just a .zip you'd either need them already, or get them.
It should be the 2015, 2017, 2019, 2022 combined package that you need. Then you just download the one for your bit version.
I hope this helps <3
Hi there. Pretty good gameplay loop. I would recommend putting some of the controls on your mouse instead of having everything controlled with one hand. Also this might be a feature, but if a box falls out of the map your character also dies. I think respawning the box would have a better feel, especially without checkpoints in the levels.
Puzzle games are a hard thing to develop where you can't just solve every puzzle in the same way, a lot of your puzzles were able to be solved in very similar fashion, but the last level was very well done, I actually had to think about how to do it. If you can consistently manage that kind of puzzle then you have acquired the skill to make puzzle games(our game isn't a puzzle game for this exact reason XD).
I love the vibes your game has with the kind of creepiness, makes it feel a lot like you're trying to escape from somewhere.
Satisfying sounds. There's only 2 things I can comment on, your store page doesn't have the most viewable colours, and the magnet wasn't really necessary for any part of the game, I could pick up all the coins without using the magnet. Otherwise very well done given the time we had, and once again, LOVED the coin pickup sound.
Hey there. Very understandable game. I do however agree with scotch that a few more mechanics would have added a lot to the game. Something else that I struggle with is that your red and green magnets are very close in shading(for colourblind people like me), which at the very start makes it a bit harder to know where the green was. I think just changing the green to be the same as the green on the balls would fix that immediately. Overall well done.