Only passingly. We've got a few impreg/preggo encounters written in the design doc, but they're meant to be casual trysts along the way as you explore the game world. We're not planning a dedicated system that revolves around those kinks, it would bloat (hehe pun intended) our workload too much.
CrimsonDelightGames
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No, it's still in development: https://itch.io/t/3621253/still-in-development
Yes, the game is still being worked on (mainly writing & design). The team had IRL obligations to handle (our lead artist had a baby, and our scripter launched an IRL startup), so we've not been as active as before. I'll see about pushing a new update out, we have the content for it.
You can grab the game now if you want to get it at a discount, or just wait for more content releases if you prefer that.
Thanks for keeping an eye on our project, lemme know if you have any more questions! :)
~ Frenzin
Yes. If you click on the final tier on the main page here, you get all the builds plus the art pack: https://crimsondelightgames.itch.io/tales-of-legendary-lust-aphrodisia
Hi, thanks for supporting us and getting the game! :)
You've pretty much seen all there is for the 2B version (you can't get into the Fort yet).
We've got a big update in the works we've been developing for a while now which will extend the main story and bring more lewd scenes. All future updates for the game are free as long as you don't lose your account here on Itch, so you'll be able to download the new versions as soon as we finish and upload them.
Take care!
~ Frenzin (Crimson Delight Games)
We got the payout processed, and an e-mail response as well... so everything's OK now.
I freaked out a bit because I feared some info got lost or we'd have to resubmit our tax interview, but thankfully that wasn't the case.
If I had to guess I'd wager the staff who handles these payouts is just super busy, especially with summer around the corner.
Our team's revenue share is set to 15%. But thanks for the advice, we'll keep it at that value and no lower. Honestly, dealing with individual payouts and PayPal is such a major hassle and pain in the ass. Itch providing the service and handling all that is a godsend, it's well worth the 15% split.
Has anyone else had trouble with delayed payout processing recently?
We usually have our payouts processed in 10-12 business days, max...
But currently we're waiting on one payout that's 31 days old, and another that's 12 days old. I've contacted Itch support on behalf of my team some 10 days ago, but haven't gotten a response. I'm not sure if this is just due to them being super busy or whatever else it could be.
Did something change on Itch's side? I don't remember it ever taking this long to process payouts.
We definitely want to release on Mac, but it won't be soon.
More info here: https://itch.io/t/2292493/mac-version
TLDR: You can use Wine to play the game on a Mac right now if you don't want to wait.
Hey Sindri, thanks for getting the game. I'm glad you're enjoying it! :)
The Patreon companions are only 2 out of a total of 20 we have planned for the game. They'll remain exclusive to the higher Patreon tiers for the time being, but we may revisit the issue once the game is finished (possibly making them available as a one-time optional purchase like you suggested, though we'd probably bundle them into a DLC with some extra content and gear to add more value to the package).
P.S. SINDRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!! :D
More lewd scenes are on the way, but it took us a while to design, test, tweak, and debug the lewd-scene UI & events.
In general, we're aiming for about 1 sex scene per 1 hour of playtime, so yes, we *do* respect the Player's time.
The art itself is finished, you can see some of it here (and there's a lot more after that as well):
Just be patient, we're working to get everything tested and integrated into the game! :)
~ Frenzin (Crimson Delight Games)
Hello! :)
Thank you for the kind words; I'm happy to hear you're interested in our project.
We don't have any plans to include MMF content, sharing of love interests with other characters, or prostituting your female companions. The game's lewd elements lean towards harem & romance gameplay, so any such content featuring multiple characters will show only your MC with other girls. We definitely plan to add brothels to the game, but again their content will feature your MC sleeping with female courtesans in exchange for gold.
It would be more realistic for a medieval setting to have the type of content you described, but our game is a power fantasy in the vein of 80s pulp comics where the Player Character is the main hero of the story and has little to no competition from other men. Likewise, all the female love interests gravitate towards the MC due to his background (war hero, ladies' man, local celebrity, etc.), so within the context of the story it wouldn't make sense to have them seeking out other guys to sleep with, nor would any of the girls agree to be pimped out to clients for gangbangs.
Hope that answers your questions. If you have any more feel free to ask! :)
~ Frenzin (Crimson Delight Games)
Hi DH,
We're developing ToLLA as a fully functional RPG, and the 25h per Act is a rough estimate for the amount of content we'd like to have for each section of the game. It may turn out a bit more or bit less in the end, but our goal is to have a fully fleshed out adventure with at least 75h of story content.
As for the Archetype, these choices are already color-coded when they appear in conversations:
Archetypes are special and rare options that directly level up the Captain's score in a particular personality, so the game always lets you know which one you're picking. Most of the dialogue options, however, are not tied to Archetypes, so we don't color-code them except in special situations (like RED for hostile actions, BLUE for skipping ahead in the dialogue, etc.). You can always choose whatever options you like, and can choose different ones through different conversations, but it's more efficient to pick a path and stick with it since we'll be adding Difficulty Checks later on that will require higher and higher scores in an Archetype to pass them.
As for pledging/buying: you get the newest update by simply downloading the latest version of the game from Itch here if you've bought it (or via Patreon links that we put up, if you're pledged there). Like I wrote above, Itch is better if you want a one-time purchase, while Patreon is better if you'd like to follow the game as we develop it.
Also, yes, we recently put up a SFW version of the game. This is identical to the regular version but without any lewds - everything else is the same. So there's now two versions of the game: SFW is for general audiences who want a regular RPG with a bit of romance, and NSFW is for mature players who want fully detailed adult scenes with lewd art. I'm guessing you'd like to see the sex scenes, in which case you'll need to get the NSFW version.
Cheers! ;)
~ Frenzin (Crimson Delight Games)
Hey DH! :)
The 25 hours per Act is a rough estimate for all the story content inside the Act once it's finished, across all the maps. That includes the main plot and critical path, all the side-quests, lewd scenes, character encounters, special missions, storybook events, and companion dialogues. Combat and crafting will probably add another 5-10 hours per Act when implemented, but right now we're not counting that since we're focused on generating story content. We have everything outlined in our master design doc, and are now implementing it bit by bit.
Your suggestion to add color-coded choices is already implemented, but we use it to signify specific actions instead of thematic outcomes. What I mean by that is that the game will tell you what kind of specific action you're picking, but not what the outcome of it will be (which is the opposite of what you want, if I'm reading your question correctly). Here's an in-game screenshot to give you a rough idea what I'm talking about, right-click and open in new tab if you want to read the text:
We actually had color-coded outcomes in one of the earlier prototype builds that acted like you suggested, but we took that out because it felt cheap and made the separate choices too game-y. It basically reduces conversations to point-gathering, and that's not what we want since it's against the spirit of role playing and immersion! We want players to actually read the options and think what each of them means and could lead to in the context of a particular conversation. Sometimes this can take you down a path you're not expecting, but that's a plus in our book! :)
On the other hand, we always try to keep everything fair for players during conversation segments; it's not our goal to trick you into doing something you don't want, or to lead you down hidden paths into a bad end that you couldn't see coming. We want players to have fun, so the dialogue options are written to give you plenty of choices and let you pick what you think is best... but you still have to consider and weigh the decisions, and how they can impact the overall outcome.
As for buying/pledging: you can buy ToLLA once on Itch, and get all future updates for free (regardless if you bought only the base game, or the base game + art pack). It's basically like Steam's Early Access; once you have the game, you can download any future updates we put out at no extra charge. Patreon is there if you want to provide monthly donations and get a more hands-on experience and sneak peeks as we build the game release by release. As for the lewd art archive, you can get it in one of two ways: (1) purchase it here on Itch during checkout for the game; (2) get an annual subscription on Patreon at any tier (the lowest one is $3/month, which comes out to about $30 overall after the -15% annual subscription discount is factored in).
Lemme know if you have any other questions! ;)
~ Frenzin (Crimson Delight Games)
[Edited for typos and formatting.]
Hi again DH! :)
Going by your definition of "cosmetic", we don't really have anything like that in the game. Even the shortest dialogue encounter with an NPC will have them remembering what you said to them... and most quests require that you pick a decision on how to finish them (which is then stored in the game and referenced later if you ever run into that NPC in another area). Once we've got a few more maps completed, NPCs from one area will remark on what you did in another - basically a form of rumors and gossip that follows your (mis)deeds in the game world. Like I wrote above, we don't have the manpower to branch every single encounter into a dozen separate directions, but we'll still do our best to make the world feel alive and reactive to your choices. That's one of the hallmarks of any RPG.
As for support, it really depends on what you prefer. If you want to purchase the game once and be done with it, you can do so here on Itch (the base game is $10 right now, and the optional art pack is another $15 on top of that during checkout). Our Patreon is more a form of recurring donations where people can support us with a bit of extra money every month in exchange for perks like access to earlier builds of the game, development art, voting polls, monthly devlogs, the ability to DM us, etc. It's a good choice for folks with disposable income who want to follow the game as it develops while being more involved in the process. Some people hate the subscription model and want nothing to do with it and buy only finished games, while others love it and are very hands-on, sending us frequent DMs and suggestions.
Buying the game and art pack here is $25; getting an annual subscription on our Patreon at the lowest tier ($3/month) is about $30, which is a bit more but gives you 12 months of access to our feed and the entire (lewd) art archive. It all depends on what you personally prefer.
~ Frenzin (Crimson Delight Games)
P.S./Edit: I forgot to clarify about the 3 Acts you mentioned: yes, they'll be plenty big! We're shooting for about 25 hours of content per Act... probably even a bit more once combat is implemented. But we want somewhere around 25 hours of pure story content without factoring in things like battles and itemization. Also, lots of diverse lewd scenes that depend on the type of location and NPC you're interacting with. Most of those will be tied to the main story and various quests, so they fall into the overall assessment mentioned above.
[Edited for typos and formatting.]
Hello DepravedHedonist, glad to see you're interested in our game! :)
I'll do my best to answer your questions...
1. The Choices
Game choices (and the Captain's Archetypes) are all meant to have an impact on your character, as well as how the world and its NPCs react to you. The main takeaway is that certain variables in the background track how much of a good/bad guy you are, and will subtly influence everything from companion reactions to merchant prices to which quests you'll be offered when you enter a new map! The Archetypes system is there to give you robust role-playing options and let you act out whatever type of Captain you want to be (good, evil, cruel, greedy, benevolent, helpful, amoral, diplomatic, lecherous, etc., or any mix of them), with all the ensuing consequences of your actions!
You can read more about it in these devlogs we posted here on Itch:
ToLLA Devlog #6: Gameplay Mechanics (Renown & Karma)
ToLLA Devlog #2: Roleplaying & Protagonist Archetypes
ToLLA Devlog #9: Gameplay Mechanics (Party Morale)
As to quest resolutions, it all depends on the type of quest: small and local tasks will have an impact only on the person (or group) offering them to you, while larger and longer story missions will influence the main plot. Keep in mind we're a tiny indie team -- and there's limits to what we can do and how much we can branch the game's outcomes -- but our aim is to offer a good mix of gameplay options. For example, talking to a depressed soldier in an attempt to help him resolve his war-induced trauma is an example of a "cosmetic" quest that doesn't impact the world, since it only concerns a single individual. On the other hand, entering a new location in pursuit of your primary mission and having to pick between two warring tribes of shifters will greatly impact who you'll be able to work for, shop from, and the outcome of that part of the story.
There's also the Crisis System and all its details - you can read more about it here:
ToLLA Devlog #13: Storytelling & Narrative Mechanics (Crises)
2. Female Orcs
Those two she-orcs are companion characters, but there will be many more female orc NPCs that'll cross your path. Greenskins feature prominently in the game's story, and will get their dedicated areas you'll be able to visit and explore. Your party will run into many of them while pursuing the main quest, and you'll be able to fight some of them, trade/negotiate with others, and sleep with quite a few of their females (she-orcs find human men irresistible). It's basically like in any RPG where you infiltrate an enemy town or encampment, and can then immerse yourself in its content. So yes, there will be lots of orc women for you to seduce! Some will even offer quests, and will reward you with sex (alongside material rewards like trinkets/weapons/gold). The green orc and grey orc mentioned above are recruitable partymembers, but apart from them you'll run into tons of other female orc NPCs once the main story takes you to greenskin-held areas. Also, futas/dickgirls are planned to have about 5% of the overall content budget as far as lewds are concerned; the other 95% of lewd scenes are with regular women (orcs included).
If you're interested about lewd content in general, you can check out the accompanying dev log:
ToLLA Devlog#4: Kinks & Fetishes & Lewd Scenes
3. Supported Platforms
We definitely want to release for Linux/Mac/Android, but the problem is that some of the core scripts and plugins we use for the game are interfering with that, and causing problems. It's not a simple matter of removing them either, since they impact core functionality. Resolving this issue is definitely on our to-do list, but it's not a current priority (right now we're focused on generating more content for the game: more maps, quests, lewd scenes, NPCs and miniatures, etc.).
4. Story Choices & Consequences
The game has certain story beats that are predetermined (like the main villain, plot-critical locations, important NPCs, etc.), but we want to give players as much freedom as possible. So while you'll definitely be gently nudged in the direction of the main story, you'll always be able to tackle it at your own pace... and in between you'll get to visit other locations and undertake secondary quests. We're huge fans of the old Infinity Engine games like Baldur's Gate 1&2, and are building ToLLA to have a similar structure: basically a world map with self-contained areas and quest hubs you can travel between at your leisure. Or to give you a new(er) example, the Pathfinder games from Owlcat. The best way to describe it would be as a semi-linear sandbox: you can pick what you want to do and when, but there's certain story points and character you'll always run into (though it's up to you how you'll interact with them and progress their content). As for companions/partymembers, we won't force anyone on you - you'll get to pick who you recruit and take into your party (the only exception being Meredith inside the start areas, but that's because she has history with the Captain, and she's there to help players learn about the world and setting - you'll be able to ditch her after the Fort).
If you'd like more info, you can read about choices and consequences here:
ToLLA Devlog #1: Choices & Consequences
There's also an interesting devlog about Captain Hale's retinue here:
ToLLA Devlog#7: Gameplay Mechanics (Captain's Retinue)
I hope I've managed to cover everything. If you have any more questions don't hesitate to ask! :)
~Frenzin (Crimson Delight Games)
[Edited for formatting and typos.]
Hey FadeSeeker, thank you for your purchase! :)
I've gone and re-checked the art pack's link/download, and it works fine on our end...
But I think I know what's going on. We recently contacted Support here on Itch.io because we needed more than the default 1GB of space to host the art pack (the newest version has grown to 1.44GB), so it's possible there's some kind of UI hiccup until they review and approve the extra hosting space for us. Shouldn't take too long, it's standard procedure when uploading more than 1GB of content.
In the meantime, I'll send the art archive's newest version directly to your e-mail address (the one that's printed on your purchase invoice), so you don't have to wait.
Cheers! :)
~ Frenzin, Crimson Delight Games
Hi! :)
We uploaded a graphical asset pack yesterday (basically a bunch of NPC portraits), and published it...
Thing is, it's not appearing on the main search page, neither through direct search, nor by clicking on the specific tags. It seems it got stuck in the queue or something, because projects that were published anywhere from a couple of minutes ago to a few hours are appearing of Itch's main page. And the help documentation states that a project appears in the 'most recent' section as soon as it's published. Also, this graphical asset pack is safe-for-work, so it shouldn't need a human operator to manually go over it and approve it.
Could a mod please check up on the status of our project?
Here's the page in question: https://crimsondelightgames.itch.io/crimsondelightgames-medieval-and-fantasy-por...
Thanks! ;)
~ Crimson Delight Games
Hey QuantumRooster! :)
We actually exported a Mac version for the initial release a few months ago (Build#1), but it had problems and wouldn't work on most Macs due to plugin/scripting issues. No one on our team has a Mac machine, so we can't test or debug builds exported to it, which is why the game isn't available on it yet. We'll definitely look into the issue in the future - right now, though, we're mainly focused on generating new content for the game (maps, quests, lewds, etc.).
In the meantime, quite a few people had no problem running the game through Wine. You have to drag the game's main folder to the desktop, and then run the .exe using Wine 3.19 (development release). Some of the newer version might work, but that's the one I remember Mac users playing the game with. Could be worth a try if you don't want to wait for a dedicated Mac release!
~ Frenzin, Crimson Delight Games
Hi everyone! :)
We're Crimson Delight Games, and we recently uploaded a diverse portraits pack for fantasy and medieval characters!
We posted the asset pack last night, and got an automated e-mail from Itch with a suggestion to share the release info with the community on this subforum, so here it is! The pack is available here: https://crimsondelightgames.itch.io/crimsondelightgames-medieval-and-fantasy-por...
There's 2 separate packs of 14 characters each with a total of 146 unique variations! Each character has multiple versions...
Consider picking up this asset pack if you're developing a fantasy or medieval game, and need portraits/busts for your characters.
For more information about the art and licensing, check out the link above.
Thanks, and have a great day! :)
~ Crimson Delight Games
Alright, so our scripter combed through the whole thing last night, and he found a couple of bugs...
He fixed everything, and sent me a few screenshots... alongside an indepth explanation... It's funny how the little things get you in the end!
First, there's a total of 33 riddles, not 34 (the script makes reference to this, but the string in the final textbox was incorrect, and printed 34 instead of 33 when the Riddlemaster tells you how many points you've scored at the end). The final riddle (#33) is the one Meredith solves without the Player's input:
The Riddlemaster also plays fair and doesn't cheat at all, but there were a few errors in how the reward variables were tallied...
Riddle #6 was tracked incorrectly: the answer is indeed 'Whip', but it was set to give +1 for 'Tiger' for some reason (probably just an oversight).
Riddle #10 was bugged as well: the correct answer is 'Sky', but it was set to +1 for 'Bruise' inside the script itself. Again, probably an oversight.
Riddle #16 also had an error: it was giving +1 point regardless if the Player accepted or refused Meredith's incorrect answer! (hence skewing the outcome)
Fun fact: Riddle #5 ("Towns without houses, forests without trees, mountains without boulders, and waterless seas...") is the only one in the whole repertoire with 2 correct answers! (a town map; a diorama). You can see how the variables are tracked below...
All the errors have now been fixed, and the reward variable tracks everything as it should!
It's now finally possible to score 30 or more points, and claim all of the Riddlemaster's rewards...
The encounter is now working 100% as intended; it's part of the latest build, to be released when we make a new content update...
And by the way, thanks for reporting this - there's no way we would've caught it on our own! We did multiple play-tests through the Riddlemaster's conversation, but there's so many branching paths and possible outcomes that it made it impossible to cover them all. And none of us on the team even noticed it was reporting 34 riddles instead of the correct 33 that were actually inside the script!
So consider your sanity reaffirmed - you were right! 😄😄😄
~ Frenzin, Crimson Delight Games
Haha I don't think he's cheating, but I'll check with our scripter and get back to you! 😄😄😄
In the meantime, could you type out the answers you picked? Just one word will do, so we can compare...
Meredith's interjections also count as well: IIRC the 1st one is correct, and the 2nd one is incorrect (if you choose to go along with it). And you get +1 final point for the very last riddle that she solves.
It's been a while since I wrote that dialogue, lol, so apologies if I'm misremembering anything.
~ Frenzin
Hi everyone! :)
First of all, thank you for purchasing ToLLA, and supporting us! It means a lot to a small indie team like ours. ♥♥♥
I'm opening this thread to serve as a repository for bug reports, so that we can collate, identify, and fix them! We've had a couple of reports about various minor visual glitches, and a few crashes across different systems.
To help with that, here's a list of things you can try if you run into problems:
- first, the custom font has to be installed, otherwise text alignments get messed up!
- the game should be played in fullscreen mode... windowed is available, but not supported
- alt-tabbing causes all sorts of issues, and is probably behind most of the crashes/glitches reported
- if you see blank boxes with no text, then just press SHIFT again to restore it! (it toggles text ON/OFF)
- if you're on a laptop, make sure your primary graphics card is running the game, not the integrated one!
- make sure your primary display drivers are up to date, and that you have all the latest libraries
- you should be running the game from your desktop, from the original folder (do not rename it!)
- you shouldn't have any non-latin characters/symbols in the game's filepath, nor javascript identifiers (ex: $)
- Windows Defender and other anti-virus programs are known to work in the background and sometimes interfere
- you could have an older or faulty version of OpenGL, so downloading a valid version from the net may help
- try running the game as Admin... in fact, you shouldn't be running it from guest/unauthorized accounts!
- there's a known issue with RPGMV and double monitors, so switch to a single-monitor setup while playing
- temporarily set your language to English in Windows... don't give your MC a crazy name (ex: $#Fuxx00rMan!)
- close any internet browsers running in the background, and temporarily disable your anti-virus auto updates
- if all else fails, add an exclusion for the game to Windows DEP (Google it, it looks complicated but it's not)
In order to minimize the chance of running into problems, try to follow as many of the above steps as possible! And if you do get a crash or severe bug, please attach a screenshot to your post so we can identify the issue. Also, this thread should be used only for bug/crash reports, and nothing else (game tips/discussions, etc.). You can also report typos in the game text, glitches, or any other inconsistencies you run into while playing.
Thank you all once again for your support - take care, and happy gaming! :)
~ Frenzin, Crimson Delight Games