Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Crisptos

10
Posts
4
Followers
9
Following
A member registered Oct 04, 2023 · View creator page →

Creator of

Recent community posts

Hey Anonymyst, thanks for checking out my submission!

I definitely agree and it's something I overlooked because I underestimated the scope of what I was trying to create. Sound effects and music go a long way in making something feel polished and in retrospect there were moments where I sunk a lot of time into other details where as that could've been used for it. Lessons for future jams.


I appreciate the feedback! Thanks for playing :D

Hey pocdev! Thanks for checking it out. I'm glad you liked the graphics style of the game :D

As for the play style of this certain genre, they're meant to be immersive role-playing games with strategy/simulator elements. Besides Sword of the Samurai that was mentioned earlier below, a title I'd definitely recommend is Warsim The Realm of Aslona if you're interested in checking out the genre some more. That game in particular was where I took inspiration for the exploration system.

This entry is amazing! The game play feels very fluid, controls are simple and work great, the art style works so well! Fantastic job with this one!

Hey, I enjoyed this one a lot! I was able to beat it around my fifth attempt. The art style is really cool and a lot of the animations look smooth (especially that spider on the wall it almost looked like it was rotoscoped in a way).

Does the fertilizer advance the vine faster than the water droplets? At some point one of my strategies was to die to the bird or rat in a safe spot away from fire once the stage got harder to navigate.

One suggestion I'd make, I felt like respawning could've used a clearer visual indication. Sometimes I'd respawn and it would take me a second to see where my guy was but it was too late and I already ran into fire or something. Maybe some type of animation or bright effect.

You did a really great job with this!

The adrenaline was definitely through the roof on those last two minutes lol. Thanks for checking it out!

Huge fan of the style you're going for with this. Definitely feels like something I'd play during the MS-DOS days. The art style is extremely minimalist but, is able to depict everything so well! (also that main theme is very catchy)

One suggestion I'd make for a game like this is time controls like pause, play and fast forward just for situations where its a couple archers facing their inevitable doom against a giant army and you can kinda guess the outcome already. 


Amazing job with this though, I really enjoyed it!

I like the idea of using the spirit's drum beats as a danger sign while going through the map however, I feel like because I could see them from pretty far I was expecting to hear it before it happened. I also got some lag spikes every now and then. Besides that though good job! Your 3d environment and assets were consistent with the atmosphere I'd expect.

I absolutely loved this! You really captured the feeling of an interactive choose your own adventure book + simple top down fighter. Art style looks great as well!

(1 edit)

This is some fantastic sound design and atmosphere, especially the tiles, the red one made me jump out of my seat a couple of times. I like that you force the player to risk attracting the witches for the sake of finding the gold ones, keeps that constant feeling of them as a threat. I was able to win on my 2nd attempt, 3rd playthrough I had a bit of a funny situation where the enemies kept camping the spawn and I had to juke them (I failed at it lol)

If I were to suggest one thing, having the option to move with WASD or the arrow keys would've been cool but that's just me nitpicking.


Awesome work!

Hey Londolan! Thanks for checking it out and I'm glad you mentioned Sword of the Samurai. That style of "strategy/simulation" was what I was going for with this.