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Cutipus

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A member registered Sep 25, 2020 · View creator page →

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Thanks for the glowing review, in my next game jam I will be sure to put more emphasis on audio.

I thought the concept and the presentation were pretty neat. The UI was pretty nice - not too cumbersome. Also fits the theme! Nice work!

I figured I wanted to spend as little time as I can coding, and focus more on art, so a walking simulator was an easy choice I guess. Thank you for playing the game.

I thought about drawing a little WASD tutorial on top of it, but I forgot about it in my hurry. Thanks for playing the game, I will check yours out too.

This was really fun to play. I tanked the heavy fire with the big boi while the wizard spammed the enemy with whimsical artillery! 

Cool! I wanna make a game where you're forced to switch characters too now, sounds like an interesting idea.

Harder than it looks, it fits the theme of the game jam perfectly. With a bit of polish it could be a pretty good mobile game!

Sadly, I couldn't get to the music in time. I actually made this whole game in about 6 hours cus I had 2 extra-long shifts at work during the game-jam. The black dot was really added in the last second cus I realized I didn't have a player model yet (lol).


Thank you for your kind words.

Only halfway through did I realize the camera was clipping through a wall and I couldn't see anything. Sick intro, neon robot future city and a bunch of baddies who simply can't stand boogy, whats not to love?

The graphics are super cute, I love the weird voices all the characters make. Cool concept too!

Awesome visuals and gameplay, but it didn't feel too related to the theme.. Great work though!

That's a lot of lore for such a small game, has different tracks for each side. The UI is a bit confusing, same with the controls, but overall it's pretty cool!

I like this pixelated aesthetics. The movement and the scrap condensation mechanic is pretty funky and looks pretty cool. Though I'll admit, I couldn't get past the first score points cus I died a lot.

I was pleasantly surprised by the audio and the thematic visuals. The concept of a cute ghost following her lover after death is pretty wholesome too. Well done!

Cute menu, the aesthetics are pretty funky. I'll admit though, I couldn't figure out what to do.

That's a neat concept!

Those blobs are so cute I love it.

There is a web version of it posted. Have you looked inside the game's page? (https://cutipus.itch.io/on-the-bring-of-link )

It's different than the GMTK submission page.


Good luck next time on getting the gameplay working. I do like the environment and all the textures, I'm not sure how difficult it is to do it in Unreal Engine, but I do like all the different light acoustics.


Also I like the super spinning sky.

Can't say my hand-eye coordination is quite at the level required to multitask this, so I'm gonna give it a try again tomorrow with a friend/assistant!

That said, I love the artstyle and I think it's cool how they join together. Together.

The dash is really satisfying, and I was pleasantly surprised to find more mob variety than I had assumed.