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cyanone

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A member registered Sep 30, 2023 · View creator page →

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Fish maxxing is the only canonical ending, I've just decided.

Hello! Graphics wizard here, thank you for playing :)

Most of the illustrations in this game were made in Blender and edited in Krita to remove some of the 3D-ness of it and add some 2D elements. Then I applied the 'Index Colors' filter which maps all values of the image to a limited set of colors, in this case only 3. And that's pretty much it! 

Such a cool mechanic, and very well implemented too! I checked out your developer's technical explanation in the public comments and I'm impressed. I did find some levels to be more on the difficult side, but overall had a great time playing, good job!

Really unique visual style partner! Love the volumetric atmosphere, although it was a bit slow on my end. Love the premise, hoping to see it fully fletched post-jam :)

Really funny idea, in both senses of the word. I liked how the different collision sizes of the items made you rethink how you could escape, it's really unique!. One think I would've liked though is a springarm for the camera, given that the level is so tight, otherwise great job!

Huge scope for a game jam! Congrats on pulling it off, there's so many elements at play, but it's still very enjoyable. The graphics are also really charming. I will defeinitely be on the lookout for the post jam version of this :)

Really cute game and very funny premise, I wish it were a little longer :)

Cool little game! It took me a while to get used to the controls but you made it fairly easy to restart if you mess up, the ui and user experience are really polished! Interesting puzzles for sure, it took me quite a bit to find the solution for a lot of them. Congrats!

Cool concept! The game feels a bit difficult but I feel like it's deserved, also the title screen is so cool! I would be interested in knowing how you achieved it :)

This game really makes you feel like a dropshipper

jokes apart, quite the feat for the timeframe of the jam!  pushing the boxes around to deliver them instead of just clicking on a button is a cool idea, although I wish there was a way to better tell apart what type of product I'm holding since it uses energy

Oh man I love this monochromatic style, really goes along well with the music, which by the way, banger?? is it available anywhere? Nice little Metroid homage :)
The only thing I felt was a bit off was the jump trajectory, it felt a bit weird at times, which made it harder to land on some surfaces. 

Matching your enemies' spells is a pretty original concept! There's definitely potential for a full release here. The story was also quite enjoyable lol. My main concern is about giving the player feedback when damaging enemies or getting damaged by them, I think it would elevate the quality by quite a bit! Nice entry

Oh this is one of the funniest submissions I've played so far! I feel like this would be a really cool endless runner.  The art style is also pretty cute, reminds me of paper cutouts. My only recommendation would be to turn down the parallax effect of the bushes, it felt a little dizzying for me personally

Oh hey both our games are about escaping into the ocean ( I hope that's where Marvin goes )!. Really cute graphics! , and the music is quite relaxing. One thing I would suggest is making changes in the environment a little more obvious, perhaps with a shader, I spent a bit figuring out I could move the lever after unlocking the second aquarium.