Transporting a ball with two planes. Can't say I've seen a concept like this in the Jam. Its presented well and is decently polished. Good work !
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Twin Planes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #634 | 3.750 | 3.750 |
Overall | #1267 | 3.315 | 3.315 |
Fun | #1299 | 3.167 | 3.167 |
Presentation | #1970 | 3.028 | 3.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two Planes are join together with an arm based on inverted kinematics.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a really neat concept and I had a lot of fun trying to get my ball as far as possible. Managed just over 500. My main feedback would be to have something to stop the planes flying off if you move the mouse to the edge of the screen, but this is a minor fix in a very fun game.
A fun little game with nice graphics. Maybe wait a second for the player before starting it. Great concept!
This game is really addicting and I like it. The controls are a little wonky at first but when you get used to it the game actually feel kinda nice
It's a clever concept, but I think it's let down by how twitchy the planes are to control. They're either not moving fast enough or zooming off uncontrollably.
Very interesting idea for a game, although a little repetitive after a while as it doesn't get easier or harder.
When I first played and the ball fell, my first instinct was to avoid it. I then proceeded to fly around aimlessly wondering what I was supposed to do for a few minutes.
Some kind of indication that the ball was not an enemy could be helpful, like perhaps an arrow that points to the ball as it falls for the first 5 seconds that says "catch" and an arrow that points to the trampoline that says "bouncy" or something. These can then fade once they've been understood.
I enjoyed the concept, overall a nice idea.
Surprisingly addicting, loved the concept. Sometimes the ball bounced in weird ways but nothing that important. Great game!
really cool idea.
I sometimes had to bounce the ball through the top of the map to get passed some walls but I really like the creative concept.
great work
I enjoyed the game as I found the mechanics intuitive and surprising. That said, every time I lost was because my mouse went over the right edge of the game screen accidentally which causes the mouse plane to take of without recourse. One of the more memorable entries!
This game is not the most pretty game or the most original game I've played in this jam, but definitely is the one that I most enjoyed. Nice job!
It's a very satisfying game, in the vein of flappy bird (and stuff like it).
I think that if the mouse-plane (Pink) didn't *exactly* follow the mouse - and was speed-restricted instead, this would be improved by a lot. While having the asymmetry of movement is an interesting dynamic, having Pink drag the keyboard-plane (Green) around feels a bit... infantilizing to Green. I something had the pair move forward too far, and had to backtrack with Green.
A longer camera distance would be useful to strategically plan out your moves. Sometimes I would find the next blocker too late to do anything about.
I enjoyed it very much!
Nice game! I enjoyed the cooperative mechanics between the two planes. Very original, very nice! Good job
I am astonished at just how fun I found this game! This got really compelling really quickly once I realised what was going on!
That being said, I didn't know what I was meant to be doing for a while and just bounced the ball up. The controls are very odd, but I think they work really really well, for some reason. Honestly, this is the most fun on one of these games so far. Really well done!
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