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No Dice!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3017 | 2.474 | 2.474 |
Creativity | #3076 | 2.737 | 2.737 |
Overall | #3289 | 2.561 | 2.561 |
Presentation | #3527 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Along with a general casino theme, the player is a die who must roll to the end of each level. The player is also rolled at the start of each level to determine their speed & number of health. The falling dice are each also 'rolled' to determine how much damage they deal.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty fun little game, good job!
Thanks!
Suuper cool idea , Nice and simple !! and cool effects :)) Good stuff all in all :D !!
Thank you!
That was fun. I liked that the corners on the rolling die were able grab the edges of the platforms and pull you up a little, and how the speed/health trade off meant you had to play the levels slightly differently for each attempt.
Thank you!
This was a lot of fun! Echoing the other comments, the lack of a clear, updating health indicator was a little annoying, but I thought the concept was creative and the controls fit with the platforming, especially building up momentum as the dice rolled up and down.
Thanks! Yeah, I am definitely fixing that after the jam lol
Creative idea! The gameplay didn't make it obvious what the rules are, it would be nice to have some indication of health and that the other dice are hurting the player. Great work!
Oh, there is a help button on the main menu. But yeah, I had a bit of a joke going with the lack of a health bar, but I think I'm definitely going to add an indicator after the game jam. Probably have you lose pips. Thanks!
Losing pips would be a cool mechanic as well, as that would imply the dice gets lighter too! Could strategize, lose some health on purpose to make jumps easier for example!
I like how your avatar is a clear representation of your status. But as you take damage, you don't see your pips reduced or get any other feedback. The randomness makes the game difficult to play since hazards just appear randomly. The momentum feels good, this game shows promise.
Fun concept! I like the idea of a physics based platformer since you have to compensate for momentum
Thank you!
Not sure if I got the same build as others, but unfortunately I got a lot of NullRefs 😅
Sorry lol, as a workaround for a weird issue I was having while uploading I tried uploading a development build, and did not have time to switch it back. You can just close that window
hehe alright
Cool concept! The platforming is solid, my only complaint is that it's nearly impossible to react to most of the dice that come flying at you.
Thanks! Yeah, the trend I'm noticing is that people find it quite a bit more difficult than I expected on a first playthrough. I definitely should've zoomed the camera further out
It was kind of hard to react to the dice with the camera zoomed in so much, but the game and concept are actually pretty cool! (especially for a game made in 48 hours!)
Fun fact: This was a name I considered using. I figured lots of people would use dice-related puns, but there turned out to be less than I expected!
Thank you!
I really like the idea of the same level having varrying amounts of difficulty! I think that it would be easier for the player to see what dice are falling towards them if they fell slower or the camera could see more of the level. I also like the card wallpaper, it rlly fits with the dice. Good Job!
Thank you so much! Yeah, in hindsight I should have had the camera zoomed out a bit more. It still would have been hard without that extra little bit of annoying.
I think the camera could be zoomed out a little I felt like I was getting hit by dice that I could not react to in time. I liked how there was a tradeoff between the dice type you rolled but I felt like there were a lot of situations in the later levels where there would be so many dice that I would probably die regardless of my number since I would probably be hitting two dice at minimum to make a risky play.
Thanks for the notes! I think you're right about the camera. I did make sure every level was beatable with some luck, but also it takes many attempts to get a feel for it. I can definitely see how the camera being zoomed out a little more could have made it a bit less annoying without making it too easy.