Buena historia, hacía tiempo que no leía algo parecido.
Conforme avanzaba en las páginas solo quería saber que seguía y con los múltiples finales me he pasado un buen rato.
Aunque, en definitiva, lo mejor es leerlo a pantalla completa.
Si bien es un juego bastante sencillo, creo que tiene bastante peso emocional en especial si alguien ha pasado por algo similar.
El tener una barra de energía mientras piensas sobre tus posibilidades me parece algo muy acertado, meditar sobre este tipo de decisiones puede llegar a ser verdaderamente agotador.
Creo que un punto a mejorar podría ser la forma en la que se presenta el texto. En vez de dejar todo el texto y desplazarlo hacia arriba, yo recomendaría limpiar el cuadro de texto antes de escribir nuevo texto.
Muy bonito, me hizo reflexionar un poco. :)
La propuesta me pareció genial, trabajar para una organización encargada de mantener el flujo temporal me parece muy interesante y más si lo puedo hacer desde mi computadora.
Poder cambiar la historia y ver sus consecuencias es lo que más me gustó. Aunque no conozco mucho sobre la historia de España me pasé un buen rato jugando.
La elección de la música es perfecta, relajante y algo que definitivamente pondría mientras trabajo.
Sobre la interpretación del tema, que por un solo botón empezaron todos los cambios me parece un poco forzado. Por otro lado, podría pensar que las conexiones son los hechos históricos y su consecuencia directa en el futuro del país.
Un pequeño bug que note es que, al momento de iniciar el juego, se escucha un sonido y si continuas presionando botones para avanzar antes de que el sonido termine, este se repite con cada botón que presiones.
Me parece una propuesta interesante y la historia me pareció intrigante, razón por la cual decidí tratar de llegar al final, aunque no soy muy fan de este tipo de juegos. Lamentablemente, no pude terminarlo, llegue hasta la parte de los puzles de los cables y los números, pero creo que fue bastante complicado para mí. Diría que las pistas necesitaban pistas para poder entenderlas.
Por otro lado, me pareció un juego un tanto frustrante, en especial con el sistema de filtro de palabras para las opciones. Me costó un poco entenderlo y puede que sea un detalle minúsculo, pero como no soy originario de España, me costó encontrar algunos comandos básicos como "Coger" o "Mirar" puesto que yo estoy más acostumbrado a decir "Tomar" y "Ver" respectivamente.
En cuanto a la narrativa me pareció interesante y con un aura de misterio, pero hay algunos puntos que me causaron confusión (quizá por el hecho de no poder llegar al final historia):
Entre algunas recomendaciones que se me ocurren serían:
Por último, me gustaría decirte buen trabajo y felicitaciones. :)
I liked the music and the snow. It looks magical.
I didn't finish the game because I didn't know where to go. It was too dark to see the path, and when I managed to make progress, I fell and had to start everything from the beginning. Very frustrating, in my opinion.
I'd suggest you use the campfires as checkpoints and try to add something that could guide us to the next campfire. It is too easy to get lost and disoriented.
Fun and good theme interpretation. I loved the SFX; they were very original.
I like the upgrade system the most, but I didn't understand the hot and cold mechanics at all.
I think it's too easy to receive damage; there's no time of immunity or something like that; the enemies can damage you very quickly. Also, the enemies that attack from a distance start shooting at you even off-screen.
Good game, congrats for your work!
I liked the idea, but it was a little frustrating to me because when I step on the snake's side head, I lose, and it took me many tries to know why I was losing until I noticed it.
I played it alone by the way, at first, it was hard to synchronize the snake's movement with Guido's movement, but I think that's the point. I'll give it a try with a friend.
P.S. This is me playing the game, one eye looking to Guido and the other looking to the snake. XD
Thank you for playing.
I think you have a point, it can be hard to know the right timing without any visual or hearing help. We are aware that hitting the notes can be difficult, and we actually had to make some changes because it was too hard, but at the same time, we noticed that when you repeat the level many times, you will be able to get a high score naturally, like if you were learning how to play an instrument. So, we tried to balance the difficulty without erasing this feeling of progress, but as you could see, we have more work to do. Anyway, we're glad that you had a good time playing.
I think your idea has potential.
Some exercises are hard to understand even with the tutorial, and I can't see any progress or rate for the exercise that I'm doing. Something like a percentage or a label that tells me that I made something good or bad.
The game seems funny and hilarious. It reminds me of games like Octodad.
It was fun and exciting to play. The visual style looks cool and futuristic.
I had some problems with the movement, I got stuck and couldn't move until I jumped or pressed another key. Also, sometimes when I tried to upgrade my weapon, it glitched and restarted the upgrade's animation itself. Besides that, when I was moving and started shooting, I couldn't move. I don't know if this was made on purpose, but I spent most of the time jumping and shooting while I was moving to avoid this.
At last, It might be a bug, but when I came with the boss, It didn't do anything. I just shot it, and the game ended.
I enjoyed the weapon upgrades; however, I think it could be better if you were able to swap between weapons by yourself instead of automatically swapping when the ammo runs out. I didn't know that there was a sniper after the laser until I played it for the second time.
Overall, I think this is a great game! I can see your effort and the result of a well-done work.
Very interesting concept! I love the visual style and the music. Also, when you reach a checkpoint, I noticed that a new "instrument" is added to the music. Very good detail.
I couldn't reach the end because I got stuck by a bug when I reached the part where there is a moving platform, and you have to hit the enemies, but I fell off, and I was spawned where there's no ground, so now I'm falling for the eternity!
Furthermore, I had some problems with the movement and the wall jump. Sometimes the character gets stuck and can't move consistently. The wall jump is hard to perform, I didn't understand it at all.
Good game, but quite hard. I managed to complete the water and earth levels. Fire and air levels were too hard for me. I felt that in the air level, the notes didn't fit too well with the rhythm of the music.
I enjoyed playing something quite different, by the way, the music and the art are very cool!
It was fun and made me smile more than once.
At first, I didn't understand what to do. I just did random clicks everywhere and got a score of 30.
On my second attempt, I understood the mechanics and got 90.
In the initial cutscene, the images are good, but it is very noticeable that they were made by IA. There was a pretty weird pangolin with only its shell, two legs, and its head.
I like it, I spent like an hour completing all the levels.
It is easy to understand and fun. It has a simple visual style, but for some reason, my PC heated up a bit.
I think the last two levels are quite large and a little frustrating.
There are some aspects I think could be improved, for example, the camera sometimes gets too close to the ball, which makes it hard to calculate the jump or know what you are doing. Also, when you are the smallest ball, the movement's sensitivity makes it difficult to perform more precise tasks, such as adjusting the barrel.
Hi, my name is David. I'm looking to level up my programming skills.
This will be my first game jam, but I've been working with Unity for a year and a half. Last year, I got the Game Developer Associate certification.
My github: https://github.com/d3val
Discord: voidgnit