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Arky750

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A member registered Nov 16, 2018 · View creator page →

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(1 edit)

The character's story can be found in the original game https://djarky.itch.io/keychan

controls are thought like most retro console emulators , it also has joystick support

Meow meow meow meow mew mew meow mew mew!

nice

https://github.com/djarky/Keychan/blob/main/src/089K/player_control.c

awesome parallax 

Need configure as html game see

https://thincavalcanti.itch.io/the-adventures-and-misadventures-of-three-friendl...

cool glitch style 

Nice music and fx

Very good idea, I like the mini games!

I Love this

Kill system32

X3

https://djarky.itch.io/keychan/devlog/556985/expanding-creativity-with-ai-tools

Me refiero a hacer algo compatible para huge tracker y el gbt tracker, tiene que ser exención    . mod   o . gbs recuerda que tiene que correr en una Gameboy real 

void player_inputt(UBYTE joy,UBYTE mapa[]){   player_calcule_xy(); player_col=nine_col(player_pos_x,player_pos_y,mapa);   if(joy & J_A){ if(jump_height==0){play_sound_C1(0x62, 0x87, 0x8D, 0x32 ,0xC1);} player_jump();   player_calcule_xy(); player_col=nine_col(player_pos_x,player_pos_y,mapa); } else{if(jump_height>0){jump_height--;}}   if(joy & J_B){player_power_up();}  switch(player_rot){  case J_UP   :      if( (joy & J_RIGHT) && (!(player_col & COL_R)&&(player_col & COL_D)||player_pos_x_abs%16 !=0) ){player_move_front();    }      if( (joy & J_LEFT)  && (!(player_col & COL_L)&&(player_col & COL_D)||player_pos_x_abs%16 !=0) ){player_move_back();     }  break;  case J_DOWN :      if( (joy & J_RIGHT) && (!(player_col & COL_R)&&(player_col & COL_U)||player_pos_x_abs%16 !=0) ){player_move_front();    }      if( (joy & J_LEFT)  && (!(player_col & COL_L)&&(player_col & COL_U)||player_pos_x_abs%16 !=0) ){player_move_back();     }  break;  case J_LEFT :     if( (joy & J_UP)   && (!(player_col & COL_U)&&(player_col & COL_R)||player_pos_y_abs%16 !=0) ){player_move_front_side();}     if( (joy & J_DOWN) && (!(player_col & COL_D)&&(player_col & COL_R)||player_pos_y_abs%16 !=0) ){player_move_back_side(); }  break;  case J_RIGHT:     if( (joy & J_UP)   && (!(player_col & COL_U)&&(player_col & COL_L)||player_pos_y_abs%16 !=0) ){player_move_front_side();}     if( (joy & J_DOWN) && (!(player_col & COL_D)&&(player_col & COL_L)||player_pos_y_abs%16 !=0) ){player_move_back_side(); }  break;  }    //recalcule new x y and collision player_calcule_xy(); player_col=nine_col(player_pos_x,player_pos_y,mapa); player_gravity();    }

aquí un par de ideas, podría hacer que mi generador de niveles genere patrones transversales es decir que corte  el movimiento, además podría poner limitaciones al sistema de giros para que el usuario no abuse de el,  un ítem fijo para girar o limitar su uso con el tiempo o energía o alguna cosa magia que se me ocurra, por el momento a corregir otros bugs que hay bastantes

hola, sabes usar algún de software chiptuneros mencionados? 

I use the html5 emulador from GBS to my gbdk games, only reemplace game rom (game.gb) 

Seem as you try run direct on interpreter, check this video :

Or open with idle and press F5, but maybe you need to install some libraries, the best option is that you use repl.it or some similar online service

require python, open a terminal or cmd find the folder  and run command write "python main.py" or "python3 main. py" 

yes, the function tamagotchi.save("tamagotchi.txt") saves the last state and tamagotchi.load("tamagotchi.txt") loads it when you run again, also you can edit some  files to fit

You should configure as follow




I thought I was the only one using gbdk, good job! 

awesome! 

Is this a GBDK game?

great

funny game

nice sprites

Hola papu, seamos amigos :v7

XD

Very saturated graphics, although it has a good design

like a Super Mario paper 

(1 edit)

I wrote a random level generator that takes the previous level as a seed and iterates down, but it seems to fail and create a wall sometimes

GBC use more that 4 colors

Cute

Estaba :v

El gato esta hecho en 64x64 en 4 colores así como el resto de los sprites , utilice un doble Tileset de 32x32 para el fondo, barra es el contador de distancia, lo del tiempo no supe como implementarlo bien así que así se quedó .me raye un poco con los behaus... (no se como se escribe :v)y en sí con todo de construct2 (es el primer juego que hago con esta herramienta)

demasiado satánico :v 

Me recuerda al Atari 2600