I enjoy the attacking mechanic in this! The way that I got the farthest was actually holding the sword out the whole time, waiting to hit a few enemies, move in a circle, repeat. Although I think my ability to attack ran out haha. The game could've benefitted greatly though from having sound effects and music.
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Sacrifical Stats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #35 | 2.642 | 2.750 |
Concept | #35 | 2.802 | 2.917 |
Use of the Limitation | #39 | 2.322 | 2.417 |
Overall | #39 | 2.602 | 2.708 |
Presentation | #41 | 2.642 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
PixelTK
Software used
Godot + LibreSprite
Use of the limitation
To be able to progress, you have to lose a bit of any stat (atk, stamina and hp)
Cookies eaten
none, but several cups of teas were drank
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