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Fate Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 3.941 | 3.941 |
Overall | #13 | 3.265 | 3.265 |
Enjoyment | #21 | 2.941 | 2.941 |
Use of the Limitation | #22 | 2.941 | 2.941 |
Concept | #23 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://lordofcheese.itch.io - Game Art
Software used
Godot
Use of the limitation
When packages expire, you lose score BUT they drop 20 gold every time.
Cookies eaten
2
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Comments
I really dig the overall aesthetic of the game, but not so much the core gameplay loop.
Check out my review of your game at https://www.twitch.tv/scalphamission
First I want to say that I wish every commented review was a stream because it's way more informative to me as a developer to watch exactly how someone interacts with the game. Appreciate the review, especially the good feedback (I've never had the chance to play wind waker, and now I wish I had before I did this jam). Some of your questions were covered in the tutorial, but it's not very clear that the tutorial text is a button so that's probably a design mistake on my part. Definitely not a great game loop but a good lesson in what is and ISN'T fun in game design. I enjoyed watching that though, I'd go as far to say I'd love to QA test my larger projects with you streaming them as kind of an "Streamer Early Access" type deal. The assessments are fair and the feedback is actually useful and thought provoking, even when it's blunt (but blunt feedback makes better games). So maybe in the not-so-near future I'll hit you up and we can work something out for my larger projects :)
This looks and sounds cool, and the character's movement is great! But whenever the first package expired, I got a game over screen, was brought to the menu screen, and never got any gold to spend in the shop.
and you were above 50 points?
Hmm, probably not. I tried again, got past 50, and was able to retain some points. But the amount of points that I would need to get for a speed upgrade, let alone package lifespan, seems very high, at least to my own ability in the game
The presentation is very cool--I love the old-school CRT monitor effect. The controls are solid. The sound design is pleasant, atmospheric and not grating.
Unfortunately, the gameplay doesn't quite have enough variety to sustain interest after a bit. At first we aspire to get the upgrades, but once we have them, the gameplay doesn't continue to evolve.
(Random thought: Boy, am I glad I don't work at Amazon. :/ )
Agreed. An idea I initially had was for random consumables to drop - package freeze, package "nuke", score multiplier, time slowdown, etc. It also would've been cool to find new ways to add a little more "punch" to the gameplay, and difficulty increase over time. Thank you for the kind review, it was a fun jam :) (Also I worked at a FedEx warehouse as a package handler briefly lol)
Fun and the post processing makes it look really cool.
Thank you :)
A really well made game, especially love the CRT effect. Tho it is a bit hard for me.
I enjoyed it, very nice style!
Thank you :)
It looks amazing. I always miss sound feedback in many games, and this has everything in it.
Fun game, and it really looks amazing! Love the CRT effect.
Thank you :)
Wow, great gameplay!
Thank you!
Very atmospheric and addicting
Thank you :)
Simple, nice stylistics. Like!
Thanks :)
Fun an addicting gameplay, gets pretty boring and repetitive at times but the style and theme really sell it for me! Great job one of the best in the jam!!!
Thank you! :)
A very interesting idea. I liked the graphics, it's very cool made. The game was able to cheer me up :D
Thank you! :)