Good puzzle-ish gameplay. Could really use mid level check points of some kind. Check out my review of your game at https://www.twitch.tv/scalphamission
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Adventuring Pixx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 3.867 | 3.867 |
Concept | #1 | 4.133 | 4.133 |
Presentation | #1 | 4.400 | 4.400 |
Overall | #1 | 3.833 | 3.833 |
Use of the Limitation | #23 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
(1) Rhaelzo - Programmer
Software used
Unity
Use of the limitation
Tried through narrative
Cookies eaten
Way too many to count
Comments
The pixel art is amazing in this game! Everything being turn based is a great idea, too! I think random spawning after dying would determine whether I'd get through the puzzle or not though (the room with the first locked door with the key is where I got stuck). Music and sound effects could do this game justice!
I can't seem to replicate it. That or I think the input is still going through from the previous level which makes the character move to the direction you were previously going before respawning.
Also, I didn't make it apparent in-game that you can "skip" or "pass" the turn by clicking space (because I forgot). Maybe that's the thing that is missing here?
The best pixel-art I’ve seen in this jam! it’s a shame that you didn’t add sounds/music, it feels incomplete. I know that we all run out of time, but adding a few sounds does not take too much but it adds a lot!. I like when you said “Specially hiding stuff that does not work.” For me, that’s the right thing. Sometimes we want to add too much in a game, and in a short jam like this, it’s better to deliver one good thing than trying to add too many things (mechanics, stages, characters or whatever). Keep it up!
Thank you!
I do agree I could have probably added some quick sound effects and music, but the moment I finished gameplay I was just thinking about sleep xd
Also, all pixel art seen and used in this entry are free assets, available on itch, with their respective links in one of the older comments and their names in the game's page.
Fun and engaging. I really like the turn-based puzzle-solving! Also, cute graphics.
A few suggestions:
1. It would be helpful to introduce the Wait command (Spacebar) before it is required. Of course, it is listed in the controls directly below, but since you include an in-game tutorial, this important command would ideally be included at the start of the second level.
2. It would be nice if the screen allowed us to get a better look at the scene following character death. Because the scene fades away immediately, it is difficult to confirm what the player did wrong.
3. The enemy visuals do not make it clear which way the enemy is facing. I understand that you are meant to infer it from the direction the enemy is moving in, but I found it rather confusing.
4. Including music and sound effects really helps with the immersion. There are libraries of free music available for use in games with permission of their creators, and you can use Bfxr or a similar program to create simple 8-bit style sound effects.
Thank you for your suggestions!
I completely agree with everything you said and some of the things were thought of at some point (like 'death cutscenes', nothing too serious, something like Crash Bandicoot death animations), but had to be cut due to the time constraint.
Having the characters mention the "Pass Turn" ability though I forgot xd
I love the pixel art and the way the gameplay feels! I really enjoyed playing this, however I was missing some sound xD
Really fun and you can't even really see that you used assets, but I got stuck at the last level.
Credit to the assets used (because I was running out of time for in-game credits and so you don't have to go to the game's page):
https://pixel-poem.itch.io/dungeon-assetpuck
https://free-game-assets.itch.io/free-39-portraits-pixel-art-game-assets
Thank you so much! The graphics were not made by me (because I'm a programmer and my 'art' hurts people's eyes). I used three free assets available on itch and they are credited in the game's page (mostly because I ran out of time for in-game credits). I'll leave their pages on a comment in this submission if you wanna visit them yourself!
Wow! It's really good! You also did dialogues, which is nice!
Fortunately for me, I used free assets for the graphics (can't really draw and didn't have any artists available to partner with me) so I wasted most of my time on level design and mechanics.
This was my first attempt at a 2D game too and Unity was helpful until it wasn't, so there was a lot of downtime learning tilemaps for example. I didn't really understand layer sorting so I was a bit confused when I hit 'Play' and the "decorations" of the level magically poofed xd
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