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A jam submission

Adventuring PixxView game page

Join Pixx and help Brorvar obtain a little bit of glory in a weird dungeon!
Submitted by Francisco Leites — 20 minutes, 59 seconds before the deadline
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Adventuring Pixx's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13.8673.867
Concept#14.1334.133
Presentation#14.4004.400
Overall#13.8333.833
Use of the Limitation#232.9332.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
(1) Rhaelzo - Programmer

Software used
Unity

Use of the limitation
Tried through narrative

Cookies eaten
Way too many to count

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Comments

Good puzzle-ish gameplay. Could really use mid level check points of some kind. Check out my review of your game at https://www.twitch.tv/scalphamission

Developer(+2)

Sooo... apparently I won!? Alrighty then, saying that was unexpected is an undertaking xd

A big thank you to everyone that played my game and to all the other awesome games made for the jam that made these few days go by faster, and enjoyable!

Submitted

Congratulations on your victory! :>

Developer

I actually got the news from your comment and I kinda froze for a moment xd 

Thank you!

Submitted

The pixel art is amazing in this game! Everything being turn based is a great idea, too! I think random spawning after dying would determine whether I'd get through the puzzle or not though (the room with the first locked door with the key is where I got stuck). Music and sound effects could do this game justice!

Developer

Thank you!

I agree the art is really good (they are free assets found here on itch!), and music and sound effects would've made the game much better.

Also, what do you mean with 'random spawning after dying'?

Submitted

After I died I respawned in the room with the key on sometimes different tiles, which seemed to determine whether I could get the key or not.

Developer

I can't seem to replicate it. That or I think the input is still going through from the previous level which makes the character move to the direction you were previously going before respawning.

Also, I didn't make it apparent in-game that you can "skip" or "pass" the turn by clicking space (because I forgot). Maybe that's the thing that is missing here?

Submitted

Oh, that "skip" feature certainly helped!

Submitted

I really liked the management and drawing of this game!

Developer

Thanks, I'm glad you liked it!

All art used in this game are free assets and their links are available in one of the older comments if you're interested!

Submitted

The best pixel-art I’ve seen in this jam! it’s a shame that you didn’t add sounds/music, it feels incomplete. I know that we all run out of time, but adding a few sounds does not take too much but it adds a lot!. I like when you said “Specially hiding stuff that does not work.” For me, that’s the right thing. Sometimes we want to add too much in a game, and in a short jam like this, it’s better to deliver one good thing than trying to add too many things (mechanics, stages, characters or whatever). Keep it up!

Developer

Thank you!

I do agree I could have probably added some quick sound effects and music, but the moment I finished gameplay I was just thinking about sleep xd

Also,  all pixel art seen and used in this entry are free assets, available on itch, with their respective links in one of the older comments and their names in the game's page.

Submitted

Great game!

I really enjoyed it, the idea is great, but it needs some music and sound effects. That's it, I think.

Developer(+1)

Thank you, glad you enjoyed it!

And yeah, music and SFX were planned but time did not allow it xd

Submitted

Awesome art style, nice humour, great concept. Really nice winning candidate in my mind! :)

Developer

Thank you!

Submitted

Fun and engaging. I really like the turn-based puzzle-solving! Also, cute graphics.

A few suggestions:

1. It would be helpful to introduce the Wait command (Spacebar) before it is required. Of course, it is listed in the controls directly below, but since you include an in-game tutorial, this important command would ideally be included at the start of the second level.

2. It would be nice if the screen allowed us to get a better look at the scene following character death. Because the scene fades away immediately, it is difficult to confirm what the player did wrong.

3. The enemy visuals do not make it clear which way the enemy is facing. I understand that you are meant to infer it from the direction the enemy is moving in, but I found it rather confusing.

4. Including music and sound effects really helps with the immersion. There are libraries of free music available for use in games with permission of their creators, and you can use Bfxr or a similar program to create simple 8-bit style sound effects.

Developer (1 edit) (+1)

Thank you for your suggestions!

I completely agree with everything you said and some of the things were thought of at some point (like 'death cutscenes', nothing too serious, something like Crash Bandicoot death animations), but had to be cut due to the time constraint.

Having the characters mention the "Pass Turn" ability though I forgot xd

Developer (1 edit) (+1)

I've added a WebGL build of the game so it can be played in the browser.

I'd still recommend downloading the Windows/ Linux build as I don't know if the WebGL build broke anything.

Submitted(+1)

In my experience, the WebGL builds are generally reliable, and it's a great way to get more plays--a lot of users don't like downloading files. The one thing to look out for is to make sure the game displays correctly. From what I can tell, your game seems to be behaving just fine in the browser.

Submitted

It is the game that I have liked the most at the moment.

Developer

Thank you, I'm glad you liked it!

Submitted

Great game, and the conversations are also funny

Developer

Thank you!

Submitted

I love the pixel art and the way the gameplay feels! I really enjoyed playing this, however I was missing some sound xD

Developer(+1)

Thank you!

I did try to cut corners here and there to see if I could get some sound effects and music in time, but in the end I wasn't able to xd

Submitted

Really fun and you can't even really see that you used assets, but I got stuck at the last level.

Developer

Thank you!

I'm sorry to hear you got stuck.

Can you tell me where that happened so I can look into it?

Submitted

The Spikes In The Left Place Are Always Down When I Go There

Submitted

Just press Space. It took me a while to figure it out, too. However, he also writes it on the game page that Space simply “fast-forwards time”.

Submitted

Oh....

Developer

Right, I forgot to give Pixx a line where they comment that ability.

Sorry about that!

Developer(+1)

Credit to the assets used (because I was running out of time for in-game credits and so you don't have to go to the game's page):

https://pixel-poem.itch.io/dungeon-assetpuck

https://free-game-assets.itch.io/free-39-portraits-pixel-art-game-assets

https://datagoblin.itch.io/monogram

Submitted

My god, this absolutely doesnt look like a game made in 3 days.  The graphics are amazing, and the conversations with Pixx remind me of Navi from Ocarina of time. The fact that there also only was one team member... i am impressed.

Developer(+1)

Thank you so much! The graphics were not made by me (because I'm a programmer and my 'art' hurts people's eyes). I used three free assets available on itch and they are credited in the game's page (mostly because I ran out of time for in-game credits). I'll leave their pages on a comment in this submission if you wanna visit them yourself!

Submitted

Ey the graphics are kinda cool!

Developer

Thank you, but the graphics were not made by me. They are from three free assets available here on itch.

The link to the assets were added to a comment in the submission if you wanna use them yourself!

Submitted

Wow! It's really good! You also did dialogues, which is nice!

Developer(+1)

Thank you!

I really wanted the dialogues to be a focus after gameplay since it's where the limitation is introduced, but the time I gave myself to make them was way, WAY too short.

Submitted (1 edit)

I can relate. I was writing dialogues just on overdrive mode, trying to make everything on time XD First two days were for mechanics and graphics, which... I guess... We spent too much time on...

Developer(+1)

Fortunately for me, I used free assets for the graphics (can't really draw and didn't have any artists available to partner with me) so I wasted most of my time on level design and mechanics.

This was my first attempt at a 2D game too and Unity was helpful until it wasn't, so there was a lot of downtime learning tilemaps for example. I didn't really understand layer sorting so I was a bit confused when I hit 'Play' and the "decorations" of the level magically poofed xd

best game YET!!! in the jam at least, i really like the concept and this definitly has a lot of love poured into it

Developer

Thank you!

And yeah, a lot of love and back pain!