Great addition to the family! Looking forward to purchasing a print copy as well!
Dodocahedron Games
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Well, pillaging is always an option! There’s Not a ton of treasure, and the wizard is not there, so it is really just defeating me ogre and beating feet out of there. It would sit up an interesting next chapter, as the wizard would be seriously ticked off! Maps are tricky for me. Given my visual impairment, I can’t really see the details, so adding elements doesn’t add information on my end. I tried to write the description of the space so the map isn’t critical for understanding the space.
Thanks for the comments and for picking up the pamphlet! I’ll take a look at the logic of the wording. Re initiative, there are so many different approaches to it that I cut it out of the procedure, and then added one hack. If folks want to build initiative in that’s great! Regarding the choice of value, during our testing, It became tactically advantageous to reserve that high number on P1’s first tile for the final tally. The known and unknown information is key to most mechanisms with cards and dominoes. Fixed pools and repetitive rounds help with this, since then you get a sense of what the other player can muster. Scrying spells and the like allow a peek at the other hand. You could also take a cue from hearts and pass or force a pass of one or two tiles prior to play. I have been working on a couple card hacks! Totally agree that would be fun!