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Dodocahedron Games

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A member registered Feb 02, 2021 · View creator page →

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Great addition to the family! Looking forward to purchasing a print copy as well!

I’ll definitely take ‘sleek’! Thanks for the feedback!

Once upon a Time I taught math and puns on terms and names were a focus of the curriculum!

The handouts were a lot of fun and, in general, play a big role at my tables overall. Also, Dame Agatha! What rarified company! Thanks so much!

Thanks! I’m glad it got you grinning! The whole question of accessible maps is really interesting and one that I wrestle with a great deal. Ideally, having another page for the text to breathe a little bit might be an immediate fix after the jam. I appreciate your thoughts!

Thanks for putting up the black and white version! It’s very helpful and more accessible!

Thanks for the example! Most of my work leans to player facing anyway, which reduces GM load overall and, for me, allows more ‘flow’.

I was very glad I read this in the morning and not late at night! Well executed, congratulations! When you do prepare a final version, perhaps a content advisory?

Hah! Thanks! It was a required text in the Purple Hall of the College of Gnaz for several years, So I definitely think it qualifies as canon!

Really well rendered take on a classic tale! Great details, easy to parse, and one of the better/believable uses of a true name.

So glad you liked it!

Well, pillaging is always an option! There’s Not a ton of treasure, and the wizard is not there, so it is really just defeating me ogre and beating feet out of there. It would sit up an interesting next chapter, as the wizard would be seriously ticked off! Maps are tricky for me. Given my visual impairment, I can’t really see the details, so adding elements doesn’t add information on my end. I tried to write the description of the space so the map isn’t critical for understanding the space.

Great foundation for an adventure theorem! Love the names!

Clean and tasty, as usual! So many good ideas and directions!

Thanks! I love at-the-table physical components, especially paper crafts. Yours were excellent!

Those are interesting tweaks! It was partially a design experiment in minimizing hidden information and seeing what kinds of problems and shenanigans could ensue from known pressures. Setting traps is not a quick operation!

Thanks! It was a lot of fun to write and create opportunities for mayhem!

Yes! There are a lot of great directions this could go afterwards. Every time we tested it pretty much everything went south.

Fantastic! Concept to execution… First class!

Cosy little setting that would port well into other systems (ooking at you Mausritter!); This is ging into my Thursday Group rotation!

Won’t lie, the lanterns are a killer app!So much room for play!

The faction conflict rules are quite a good thing! Definitely going to run this and use them in other games!

The map and location ideas are second to none! Very evocative!

Great premise and setup! I love the digestive track !

Great premise and setup! I love the digestive track !

Gotta love a tide clock! Super clean and easy to parse and run. Definitely going into rotation!

Love the theme and writing and great to see more Thai!

Thanks so much! It was a lot of fun to write. I was off work due to COVID so fever dream may be an apt state to describe the creative process!?

Thanks! A box set would be super cool. I can imagine some of the paper designers on this jam putting together little pop up / DIY paper traps!

So glad you said that. It is really well done and the vibe is so solid!

Thanks for the great feedback!

The playtests were a blast! Let me know how it goes if you run it!

Love the mix of mini game and hex crawl!

I got a quarantine message when I went to download?!

Lovely feel to the piece! Great art!

Nice to see a Thai adventure! Thanks for making this!

Love the paper doll!

I adjusted the wording as DeReel suggested and uploaded a revised PDF. Thanks!

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Thanks for the comments and for picking up the pamphlet! I’ll take a look at the logic of the wording. Re initiative, there are so many different approaches to it that I cut it out of the procedure, and then added one hack. If folks want to build initiative in that’s great! Regarding the choice of value, during our testing, It became tactically advantageous to reserve that high number on P1’s first tile for the final tally. The known and unknown information is key to most mechanisms with cards and dominoes. Fixed pools and repetitive rounds help with this, since then you get a sense of what the other player can muster. Scrying spells and the like allow a peek at the other hand. You could also take a cue from hearts and pass or force a pass of one or two tiles prior to play. I have been working on a couple card hacks! Totally agree that would be fun!