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dramadrifters

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A member registered Nov 03, 2014 · View creator page →

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bungaa!

Uuuahahah!

Thanks for your love! This is the best reward, yep, we see that players don’t want to roll and roll, something else should be there as well. 🙂

The fourth is where I stopped :)

Kudos for making a coherent and addictive game jam entry, the rules are simple but put together very nicely! Got to 12 dice, 2 shakers and 2 upgrades, after that the manual rolling became too monotonous. Thanks!

Huge thanks for a detailed feedback! My perception is that we went exploring the same design area with our jam entries, which feels really cool! Appreciate your comment on the sense of progression, it resonates with my own subjective impression as well.  Would be outstanding if you try the updated version! We're uploading it when the voting ends. :)

This is a very clever interpretation of a turn-based movement, thanks! I got hooked getting to the third dungeon, the difficulty curve increased greatly there, would love for it to be a bit more smooth. Everything feels very coherent and it's one of my favs from this jam!

The rules of the game might be presented a bit more clear, but I can't figure out specific recommendations.

The six doubles bonus is a very nice touch, this is what makes games juicy hehe. Subscribed in case it will be updated!

The character art tis mesmerising, the mechanics is a bit tricky to figure out, but once you're there, you want to beat all those sins haha. Lust is my fav :3

Top presentation, although I didn't get the mechanics right, thanks!

Those lines are thicc, visual effects are nice, and controls feel smooth. Expected a bit more resonance with the theme, thanks!

The presentation kept me playing, the rules are simple enough up until the point of certain numbers needed to be achieved, this is where I stopped. Thanks!

Stands out because of the name and minimalistic approach, thanks! Would love a bit less difficult beginning. Cheers!

Oh, this is neat, the progression is hooking and smooth, enjoyed it, thanks!

Enjoyed the variation in the core mechanics of VS, returning the projectile after throwing it feels fresh, thanks! Kudos for treating half of the card as a last life!

This is a nice looking embryo of a decent roguelike, subjectively! The basic aiming mechanic is very nice, and the presentation is top notch. Personally, I would prefer a bit more smooth learning curve, thanks!

Got hooked, haven't managed to beat the boss though!

"Oh yeah" - that was my first thought haha. The premise is nice, would like to experience more depth in the mechanics, realized that you can scroll after some time. Thanks!

Had hard time getting through the tutorial, but kept going, since it has something! The mix of art, premise, something is there, despite the gameplay being subjectively a bit complicated. Thanks!

Oh, this feels smooth and polished, congrats on pulling this off! The gameplay is a bit repetative, but I enjoyed jumping, climbing, interacting with mushrooms and observing some bat superhero in the background haha.

The premise, the style, the gameplay, everything is quirky in a good way! Managed to get to the subway on my second try! Would love to have more choice in getting through challenges, but overall, this game made me smile, thanks. :)

Bravo, duo! It has something :3

The backstory and style are extra charming, would love to experience more depth in the gameplay, but overall, it was nice to crawl around, thanks!

This is alluring, got into a flow state while rolling. Very coherent and stylish experience, this is something, thanks! Would love for the text to appear a bit faster, and the web window was a bit too wide.

This is slick and stylish!

Pretty accurate, like :D

Got hooked by the premise, but the rules were a bit obscure, thanks!

The art is very charming, those thick lines! I couldn't get the rules, so I was trying to figure it out by myself haha

Thank you for making this, the choice is the choice, even if it's similar to the last one

I had a bit of struggle understanding combat mechanics, but the prototype version certainly has a haunting charming feeling to it, cheers!

The sound effects are cool, and the vibe is there, despite the simplicity :)

Thanks for a coherent experience! The art, atmosphere and sounds fit together well. The only thing I would request as a player is to tune a throwing trajectory. Now it's tricky to  hit enemies, need to get to them very close. Cheers!

That's charming :)

Got to the third guest, the audio is playing from the left channel mostly. Thanks!

Thanks! I sensed Zelda / Undertale vibe in your game, and liked it, cheers. One of the first rooms to the left seemed to have blocked path, or it was a start of the combat.

Thanks! I like how you define positions of enemies from the position of the dice in Dice Tower, cheers!

Thanks! Good work with the die puzzle mechanics!

Ah, thanks, we had lots of fun! So epic, full of funny stories and memorable moments. Also had a good laugh at the end of Trolling The Dice, and that angry face animation is at the top!

Oh, great to hear you enjoyed a bit of it! Preserving the dice needs some clarifications on our end, like, gathering new dice and such. Thanks for making my mind twitch in Holonomy! Very clever and inspiring.

Сlever idea! Got impression that it's gonna be a classic platformer at first, but then realized the gist. Short and sweet, thank you!

Huge thanks from the team, Matheus! Actually, there's a bug with the exact impact of the dice: the presented value is not equal to the actual value. We weren't able to submit a fix, but it was great nevertheless! Going to check your game with the team right now!

Yeah, we have huge problems with UX. Thinking of ways to fix it.