This has been a project that gave meaning to my random game testing process :D It's truly an inspiring piece of work. Well done!
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Locksmith's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #38 | 4.484 | 4.484 |
Overall | #130 | 4.151 | 4.151 |
Enjoyment | #464 | 3.806 | 3.806 |
Style | #490 | 4.161 | 4.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build keys for locks and scale them to unlock!
Development Time
(Optional) Please credit all assets you've used
m6x11 font by Daniel Linssen: https://managore.itch.io/m6x11
All other assets have been hand-made during the game jam by the team.
Comments
Really original; I haven’t seen anything like it in the JAM so far. The gameplay is very well done! Even the small details, like the level transition (the door that opens) and the sound, are great. A very impressive puzzle game!
Extremely fun and polished! Loved every second of it. I think the music clipped a bit, but other than that it was functionally perfect
The art on this is amazing! The controls were a little unintuitive, but I ended up finishing the whole thing!
Definitely 5 stars for creativity, and the presentation is beautiful, too! I would have liked to make some music for this game :)
What a neat concept! Those last locks really gave me a real think, but I got them eventually!
Fits the theme really well. Had fun, especially figuring out the puzzles in the later half.
The amount of polish and game feel in the animations and sound effects was very impressive, and the concept itself is very unique as well!
Really fun game! The mixing and scaling were an interesting combo!
This was so good, such a great take on the theme. Art style, vibe and gameplay was spot one. Great job!
Such a cool concept with nice twists and turns to keep it interesting. Feels great to play too.
The ideia is great, has a lot of potential.
The visual are really good as well!
Just some of the puzzles felt that they could be done in many distinct ways and without a failing condition I feelt I could just force my way on some of the levels.
But great job for a jam!
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