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Eli Barela

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A member registered May 03, 2021 · View creator page →

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Yee I think that would be a great idea. Or maybe smth like having a starting currency and you can spend it into whatever dice sides you want, and maybe add a blank side that does nothing if you only one big powered-stuff. Thanks for the comment!

Thx! Graphics were my main worry since that's my least skilled area of development so I'm glad I got those right. 

Ai planned for a future update! Also Ig I need to get a new camera too. I kinda liked the restrictive view but Ig seeing the entire board would be a lot nicer. Thanks for trying it out!

The tiles on the board can only be triggered by movement, but I do think regardless attacking is still overpowered currently. The "Pass Home a lot" also was supposed to incentivize movement going all the way but I think I just made those objectives harder to hit (makes sense in hindsight but I thought healing would balance it out.). Thanks for the feedback!

That was really cool! I was wondering if anyone made a gacha-styled game, glad you did!

I do wish there was some way to potentially see all of the dice that could be rolled. And, if you want to keep some special dice hidden, just put a question mark over it till it has been rolled then reveal the special dice! Would be nice to strategize a bit more on how to spend the money.

Well done!

I could be mistaken and it only happened once, I couldn't get it to happen again. It was also the same run as the barrier bug so maybe that had smth to do with it. 

This is sick! Puzzles were well designed and the visual cues where things happened helped a lot with figuring out what you were supposed to do. Honestly I kinda wish there were more dice to escape lol. Well done! My favorite game so far. 

I thought it was really fun! I kinda wish I could just reload at anytime, and I agree that the reload currently takes you out of the game a bit. Maybe a hotbar so you can select whichever dice you want to use that u currently have, or something that can cycle through them (along with some UI showing what's currently equipped), and then allowing you to re-roll the die whenever I think would be great. The time it takes to roll the die can be the downside of just rolling till u get the gun you like, and with the uses on the special die it also wastes your roll if you just try to keep changing your weapon. 

That was really good! I enjoyed kicking the die around a lot. I did encounter some funky bugs, all around lvl 4 weirdly enough. On the first playthrough, after going from 3 and picking up the new lasers, for some reason I lost my dash and couldn't use it at all during the first playthrough. The second had the dash-with-a-barrier bug that you seem to already know. The last time it wasn't too bad (I did get dash-bugged again but it's fine) but it seemed to take veeeeeery long for enemies to load in. Like, 15-20 seconds ish. Just had me kinda flowing till they spawned in.

Also, since I lost my dash a bunch, I found out some weird thing where, I think because of how the bump in front of you adds a little momentum to the die, if you bump it on a wall enough times, you actually could use it to launch it and I actually seemed to deal damage with it occaisionally. Obviously it's not ideal (especially against the big boom shooty boys) but just something I found if you wanna mess with it or not. 

I'd say for future updates maybe different ship types/upgrades (things like max health, movement speed, dash changes, maybe even different types/amounts of dice) could be really cool and one-up what you have already. Very well done!

Love the concept! I think if the game had some other things implemented, like enemies or power ups it could help keep the game fresh. Another idea I had was maybe changing the movement speed of the player based off of whatever time you got, adding a more "rushed" feeling for the player to go fast. Nicely done!

This was awesome! Most creative game I think I've played so far! Idk if it's just me but there were some times that I legit could do nothing but die, but since the levels loaded fast it ws fine. Only got more problematic on the last level. Also I was hoping there to be a victory fanfare but it kinda just froze after I beat the last level, which Idk if it was intentional, just a time crunch or I got a bug but either was was good fun. Sad beating just the king didn't do anything lol. 

It's a very charming game and has some promise. Maybe if the conveyer sped up as your score got higher, maybe some trap dice or just plain 'ole traps around the board that restrict your movement if caught could help give the game a bit more challenge and a better drive to get the highest score possible.

That was awesome! I did a 2 player game as well but I didn't get a chance to implement AI, so I'm glad you did! I had some difficulty with picking the tiles from time to time, and there were times where I'd place a die down and it'd already start coloring when I didn't pick a line yet, but other than that really well done! 

If you wanted to expand the idea (which you don't really but just in case), maybe special tiles on the board with different effects when colored or maybe alternative modes where the objective is different but the gameplay is the same (say maybe color the most of a map, but you have a limited area you have to grow by painting and you can block other lines with your own, kinda like a chinese checkers but with dice). Again it doesn't really need anything, just some thoughts if you wanted to expand the concept more. 

Very nice! I know the music was relaxing but some of those puzzles got really difficult so well done on finding a concept and executing it very well! Gave me mad bloxorz vibes lol. That was really good. 

That was some good fun! I think if there were some way I could see where the dice was expected to land, or maybe implementing a launching system similar to worms where you pick a direction and see the power of the launch. Other than that neat game!

Thanks bro.

I didnt think of a tutorial button for in the game but that’s a great idea! Maybe spruce it up a bit so it looks nicer too hehe.

Yep blame the deadline. By the time I got around to making AI I had like 3 hours left and I didnt think that was enough time for me to learn smth new. 

Yep I agree. I also had an idea of maybe giving you some money to start before loading the game and buying a starting die that way, so u can get a headstart on whatever u wanna do. Both ideas sound good. 

I mostly based the idea from the board game Dice Forge but I wanna check this “Game of the Goose” out later. Sounds fun! Thanks for ur comment!

I think if the events were fully randomized, rather than someone being able to accomodate and pick all of them based off who's playing, then it'd be great. I do like a good board game and this definitely has the right idea. Also the first bit feels like an information overload so maybe a tutorial easing the player in would feel better, talking about things like events and resistances as it goes along. 

I like the idea! However the pincer mechanic needs to be explained a bit more, maybe with an example in a tutorial just so it made more sense. There were times I took massive damage and I didn't know exactly why. Also some SFX would be nice. You'd be surprised how much it helps with game feel. 

If I took it correctly, the idea of a visual novel with fun random gags based on whatever number was rolled sounds like an amazing idea and honestly is very creative among the crowd. It also allows for replay-ability and to not be frustrated with random rng elements cause it's fun even if stuff goes wrong in some way! Great job!

I think the game was very neat! The dice tended to shoot out way too quickly for me to make sure only one shot out, so maybe some kind-of timer would be nice so it's more precise. Also running to pick up the dice I shot felt a bit tedious so maybe if they didn't go as far, or maybe implement some kind-of reloading, would help. 

That was a cool idea! I liked the variations on attacks and had a laugh at the wimpy 1-sword. However, I do kinda wish the die rolling was faster somehow just so I could attack enemies a bit quicker. Also I got hit into a rail and got stuck but that's not a big deal just gave me a protective barrier lol. 

I liked your idea a lot and, at least so far, it's been one of the more creative ones. Took me back to blockorz on coolmath lol. 

I think it's fun but the enemies are slow and there wasn't much threat that they posed outside of their number. Maybe if there were some special enemies that went faster, made you slower, or maybe ate up some of the board until you've killed them would expand the idea even farther. Good job! 

That. Dumb. Lava. 

For real tho that was a great time. I loved the music and it felt very fun. I think if you were able to add some kind-of win condition, and maybe even implement a second die (ooooo) so you can have more opportunities for different games it'd be awesome! Like what you have so far tho!

That was quite entertaining. Favorite part was me doing a bad elvis impression when fighting him. 

I think it would be better if I knew exactly what the random generating dice box did. I wasn't sure if it was the enemies it generated, or whatever gun I got, a combo of both or maybe neither. It'd be nice if it was more clear what happened from the dice roll. 

Interesting idea for a puzzler. However, I think that it could maybe use some sort of objective to help feel like the player accomplishes something, maybe in a separate mode where you have to get a certain number of 6's to go to the next level. As it is now it's very cool and interesting but kind-of one note. 

That was fun! I wish it had some music and some SFX to go with the animations but I had a great time. I think the fact you can move during rolling should be a bit more explained (maybe as the first die flies out of the ground) cause I didn't understand until I pushed buttons accidently and saw I could control it. Also good idea to add targets around. 

If you wanted to expand on this idea,  I think something really cool could be if you could customize the die that you have to roll, or maybe even add in more dice to get better numbers, though that might make the rolling to hit a target harder. Just an idea so the game has less reliability on luck to do damage. Plus it gives the final good 'ole rpg element of grinding for op gear element. 

Good job!

That was a pleasant time! There are some performance issues whenever you try to pass through one of the roll barriers and get a number but I like the idea. I think you got something here. Add the rolls to your overall score, display that somewhere, add some more obstacles and some way of increasing the difficulty over time and you got yourself a fun infinite runner kind-of game!

Love the game concept itself. It would be nice if the cup could be rotated, making the stacking feel more like your in control rather than just shoving the dice around. Also I think it would allow for more varied levels. Also never underestimate the power of SFX. Adding some in would be the best way to instantly improve the game, maybe even just a clink when the dice make contact with the cup. Good job!

I legit thought of this game concept after I did my jam so I'm glad someone else did it lol!

Overall that was fun I had a good time. I agree it needs some sort-of sound effects so that I get some feedback with hitting things. My favorite weapon was by far the wall. I love just pushing the enemy away they can't do anything about it.

I couldn't really get pass lvl 4 though because those projectile flies are a pain and cards generally don't spawn fast in time for me to use them, and when they do the screen is filled so I can't do much anyhow. There are times where it feels way too long to get a dice face. Outside of that tho it was a great time!

I admire your boldness to turn dice rolling with a FG. However, I think it might be better suited if you could do attacks normally, but maybe the die roll creates a different effect each round you fight, like wind that makes movement weird or maybe lava where the ground starts to shrink. This would mean players have to adapt to the rng, but aren't 100% reliant on it. Just my idea.


Also LOVE the sound. Opening the game with a "BWOOOOOM" was great. 

I did my best to explain in the tutorial but I’m sorry u felt that way. I did have a more involved concept idea literally a couple minutes after the deadline that I was sad I didnt submit but I might still make it later.

Me too but netcode scaaaaary. Maybe later once I understand unity a bit more. 

Glad you two had fun, and thanks for trying my game out!

Those are great ideas! I was thinking of new die faces to add to make it more fun (maybe up to move 10 or smth) and those would help. Also currently there aren’t any bad tile spaces so sorry that wasn’t conveyed well (the attack ones attack your opponent).

That’s what I did while testing too :P

I was thinking that too. Maybe making goving everyone a pair of dice would help, hmmm….

Also I’m sure I could change some balance issues as well, like with making each win condition. 

Well noted! Also yeah I didnt have time to make an ai opponent so I had to have it local multiplayer, hence you controlling both pieces. 

Working on that lol. Also for sone reason I can’t get lmms stuff to not sound loud unless I really lower the master volume in the mixer. It’s a work in progress. Hoping I’ll be able to afford smth paid.

Also an AI opponent was planned but I unfortunately didnt have time to implement it. I’ll also note the suggestion for the camera.

yeah it was sorry. Idk how to use unity’s canvas stuff to make it look good everywhere yet. Will learn soon!