Thanks for playing. Also, it is strange how the game is running a lot slower in your video, it is not supposed to run like that.
Weeppiko
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Very solid Zelda clone, really got it's vibe and the music is good too. I did not went much far i think and had some anomalies like getting stuck on the wall, or getting enemies or the yoyo to get stuck, falling multiple times on the same hole (not sure if it was only the animation) and infinite firecrackers (which i don't know if it was intentional or not).
Right, I don't know how to make the game work on a Mac as I don't have one to test, the build is only for Windows, but I managed to make a browser version of the game here: https://eliasjosue.itch.io/bloodstabbed-web
Because of this post I tried to make a simple cart example of how to check this type of intersections, if you're interested you can check it here:
https://tic80.com/play?cart=2073
I misread your post actually, I thought you just wanted to show the white pixel on top of the red line, but what you want is to destroy the enemy when it touches the red line, right? If it is the case I do not recommend the use of drawing functions like pix to check this type of collisions but rather implement a function that checks for line and rectangle intersections.