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Weeppiko

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A member registered Aug 18, 2019 · View creator page →

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Thanks for playing. Also, it is strange how the game is running a lot slower in your video, it is not supposed to run like that.

"I suppose the endless and lonely expanse of space is somewhat spoopy." That really deserves a 5 stars on the interpretation of the theme.

Everything looks and sounds fine, but I couldn't really do anything in the game. The ghost would simply prevent me from doing it, either by chasing me leaving no chance to interact with stuff or by killing me in the middle of a dialog with no chance to escape.

I don't have much to say that other people didn't already, but it looks promising, the character is really cute and very well animated

Not exactly my type of game, but it was really interesting, and the art is also very cute.

Very solid Zelda clone, really got it's vibe and the music is good too. I did not went much far i think and had some anomalies like getting stuck on the wall, or getting enemies or the yoyo to get stuck, falling multiple times on the same hole (not sure if it was only the animation) and infinite firecrackers (which i don't know if it was intentional or not).

good platformer, but it's main issue is that it is hard to tell what is solid or not, some parts seems like it is just the background but it turns out to be solid, which makes the level kind of confusing to navigate

Barely managed to get past the start, the jump is so inconsistent and feels very out of control

It's good for a single screen game style, but i found the boss really tiresome, it really felt like it would never end

One of the best games here so far

Oh right. I didn't had any issues playing it like that but maybe I'm simply more used to this control scheme (which is inherited from Rush'n Attack, the game it is based of). But I will consider other control schemes in the future. Thanks for the feedback.

Thanks for playing.
As for the controllers, it was mostly designed for d-pads and keyboard and not for analog sticks at all, that is why "up" is jump as i felt it a lot easier to control when using the keyboard and did not realize it was really bad on the analog stick.

Very cute and sweet game, loved it

Very cool soundtrack, really nailed the spooky vibes with the gameboy style

Thanks for playing and for the comments. I don't think I can fix that issue so I'll just put a warning on the game's page, but I'm glad that it actually worked haha.

Right, I don't know how to make the game work on a Mac as I don't have one to test, the build is only for Windows, but I managed to make a browser version of the game here: https://eliasjosue.itch.io/bloodstabbed-web

What was the problem? Did it threw an error? Or was it something else?
You can try to install LÖVE and run the love file instead if you still want to try it.
As for a web version, the game was simply not compatible with it.

It reminds me of Bubble Bobble, very simple but good.

This is really good and the art is pretty cute. Some of the later puzzles got me confused and I'm still not sure how I beat them, but other than that everything is fine. The music is also incredible and fits very well the vibe of the game.

308

Just press ESC

It's a PRO feature

Because of this post I tried to make a simple cart example of how to check this type of intersections, if you're interested you can check it here:
https://tic80.com/play?cart=2073

I misread your post actually, I thought you just wanted to show the white pixel on top of the red line, but what you want is to destroy the enemy when it touches the red line, right? If it is the case I do not recommend the use of drawing functions like pix to check this type of collisions but rather implement a function that checks for line and rectangle intersections.

I think it's something to do with the order you're drawing it, the lines are just being drawn over that pixel, you need to draw it before draw the pixel.

The flags doesn't shows up when using lower bpps, is that a bug or am I missing something?


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