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EmberTheSunbro

19
Posts
12
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1
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A member registered Jun 07, 2019 · View creator page →

Creator of

Recent community posts

true the garden will remember this. 

In the future maybe if we ever update it we will add plants that heal eachother or defend eachother or other plant abilities and then we can have longer playtime.

Hahaha very tongue in cheek I liked all the refrences to the games industry and what a wack situation we got goin on. Very nice

I loved the worm. Crunch munch crunch munch type game goes hard. I'm sad the audio seemed to be glitched in my browser (skipping alot) because it sounded really nice when it was working. Good entry!

The theme of decay is pushed super well, the player is always aware of it. I like how there's the immediate decay in the form of you as the worm, and the secondary decay of the trail of decay you leave. I also felt icky and bad being a horrible worm cryptid, would play again.

Mmm yea. Good entry. I think my only feedback would be the guys who take multiple hits are hard to tell appart from the other guys. I liked the other enemy variants and enjoyed playin!

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I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!

thanks for playin an the feedback!

thanks for playin! toxic as in you wanted to keep playin or that you wanted a different ending? 

I liked the vibe. Definately including a button to skip the text crawl and just display all the text for each message would be a good quality of life (everyone reads at different speeds right, so the option is always nice). The art all felt cohesive and like it belonged there.

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This is great. I would buy a more complex version of this on steam. I felt like I was playin my gameboy again good mood

I thought at first the grid placement combined with the normal walking would be annoying, but it was still precise and I found it an interesting interaction method I haven't seen alot of. Good work!

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yeah in traditional dev fashion we where putting features on the choppin block and we were like do they need to lose? I tried to imagine what it would feel like to lose and restart your progress in the garden and we decided it would take too much time to balance the loss so it still felt fun in this context. Thanks for playin and the nice feedback!

thanks for the feedback. I think you're right if we were to come back to it scaling would definately be a focus. We didn't leave ourselves enough time for playtesting I think. glad you liked it

yeah we ran out of time to get any tutorialization in. thanks for playing!

thanks for playing, it was really fun to work with our artists.

thanks for playin!

Classy art. Emotional.

I like the atmosphere and art. Good work.

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Delightfully terrified. "I know everything about you, how good you are at soccer" LMAO. The faces! Nice job