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UFO and Pirates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #31 | 3.208 | 3.208 |
Use of the Limitation | #37 | 3.417 | 3.417 |
Presentation | #38 | 3.417 | 3.417 |
Overall | #40 | 3.281 | 3.281 |
Concept | #57 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity, MagicaVoxel
Use of the limitation
Fish, lots of fish. Fishing!
Cookies eaten
Much
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Comments
Very relaxing. Really nice. Controls are perfect. The way the fishes move is quite interesting too. Great job
Very nicely presented and fun game to play. I also used coins, hahaha. Good one!
Really chill game, the sounds when going under water and the no timer really just made this relaxing, would have really added to that core to have some sort of chill ambiance imo. Really great work!
Another addition that I personally would like is a different background color, the game as a whole is visually pleasing, but that bright white straightened my eyes after a while.
Other than those 2 nitpicks, fantastic work, the physics were fun and getting a huge load of fish was satisfying. Would be cool to see this evolve into a sort of town building idle game, spend fish on upgrades and stuff, just a thought.
The physics make this game fun. Going underwater is the best! Shame there is no challenge or goal.
Cool game. More fun execution than the many other games with this type of gameplay in the jam.
The gravity beam/fish physics are implemented really well. Very satisfying to suck up fish and plop them down. Coin collecting is also really satisfying. But it kinda ends being like a sandbox for that mechanic. I would have liked either some way that I could lose so that I could go for a high score or some goal to work towards so that I could go for that. That's my only note though, this is implemented really well and is quite fun to play even without something to shoot for.
veryy satisfying fish/beam mechanic & fish animations/movement, just wished the game had more of a goal.
Looks great, feels good to play as well. it's just missing that goal / mission since you cannot do anything with the coins yet and the game does not end.
the mechanichs feel polished and the presentation is great, however since you cant die, or i didnt discover how, i feel like the scoring systeme is a bit unrewarding since its missing the "highscore appeal" maybe an upgrade systeme would have worked great for this kind of game, but other than that great job :)
The fish are well schooled, and it's great to have a chance to catch them all together. Dive as deep as you can, pull the school well, and carefully carry it to the pirates. I feel it meshes well with the physics and makes for a unique experience. Good game!
The gameplay feels smooth and nice. It's really satisfactory to see the fish coming up the ufo and then the small pirates eating them and dropping coins one by one. As some people said before, it would be even better if you could do something with the coins, but still, it is a really enjoyable game.
Very enjoyable, psychics are pretty good. It would be better if we could buy stuff with our coins, maybe we could try to make the island bigger and make more pirates.
The UFO control is just perfect! and the best imo are the little details like the fish jumping when they are out of water or the pirates going back into the island if they fall out, i love those little things in games, i've found myself playing a considerable amount of time, i've collected 93 coins even if the main mechanic is a bit repetitive the game feel kept me playing
The game feels satisfying to play. The adorable gameplay is made better when accompanied by the smooth water physics and the soothing sounds of the ocean. Very addictive, Great job <3
Good game.
Very cool pixel art and its so satisfying when you get many fishesh on the beam. Fun game.
The fish dropping physics are really smooth and I like it, but if you could use the coins for something this would lot better.
Yep, we just didn't have time :D But it was in our plans.