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Firnox

18
Posts
A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

As the others have pointed out it feels like you're just controlling the player. Maybe if you have the player static at the bottom it 'd be more obvious that you're rotating the tunnel?

Nice take on the concept and well put together. I struggled a bit to see which parts of my inventory were free for some reason (that's probably on me)

Really loved this: great take on the theme, the puzzle wasn't too easy and just really well put together. Great job!

Unfortunately the WebGL build doesn't work, you probably needed to change the compression format.

Got lots done given the time constraints. Even though the units could probably do with a bit of balancing, I enjoyed spamming my slime guys!

Good marks for a unique take on the topic. I struggled with the two competing places I had to look, so I mostly just spammed fire in roughly the right direction but focused on the character. Would be good if you could fine a way to make them slightly less competitive for the players attention.

Really liked your take on this concept. I think passing the tutorial by the player winner was a genius addition that really set the tone for this. Also liked the sort of chaotic nature of getting spawning things in, really good base for the game. Just would have loved more levels!

Nice game idea with a good variety of levels implemented, well done. Wish the pieces retained their rotation when you want to reposition them just slightly!

Good work getting the core mechanics nailed here, great foundation to build on.

Glad you like it. I've seen a couple of ways to get past level 3. My method is spawning beetles at an rate of 0.8 (you need to do two lots of 7 and start the second batch when the first finishes spawning). The key in my method is having them far enough apart so the splash only hits one, but close enough together the stragglers aren't focused down. 

Like the idea of the game, and that you included some different object types in there. Good job.

The art style for this was fantastic, and I liked the concept. The game itself is a bit too easy, but I can see you could clearly expand on this game with more time to make it something great.

I really liked this game, played until the end. As with the other comments it was the lack of any feedback on the mechanics which made it awkward for me to play in the first instance. But once I figured it out it was much more satisfying to play.

Like the idea, however once you master the movement the game doesn't appear to get any harder. Just more of the same. Would be really good to add some variation in there to keep it interesting.

Oh no, really wanted to play this as liked the idea but suffers the same issue all other GoDot submissions seem to have on Chrome: 

The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

I have the same issue trying to run in Chrome.

Same issue here