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Roll Reversal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1693 | 3.514 | 3.514 |
Enjoyment | #2050 | 3.041 | 3.041 |
Overall | #2264 | 3.167 | 3.167 |
Presentation | #2892 | 2.946 | 2.946 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Chose to use the homonym "Roll" instead of "Role", and created a game where obstacles are constantly rolling and reversing their direction.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
He is spraying them with milk, not anything more.. sus.. right?
The bosses were a bit too tanky in my opinion
Really interesting take on the theme! Ducking would have cool for an expanded version so you need to do something to avoid the high blocks, or music where you need to time the jumps to the beat. Highlight for me was definitely the boss jumping onto the wheel, that was crazy. I was just thinking it was going to be a really easy level and then it got kicked up a notch. Fun little game that just feels nice to play, good work!
Loved this literal interpretation of "roles reversed". Or, rather "rolls reversed." I had a tiny problem with the resolution, but was still able to play and have fun with this. Well done!
One of my favourite of the jam. This could easely be published with some work on it. Good job guys!!!
Very interesting interpretation of the theme of the jam! I liked playing as everybody's favorite MacOS Finder :D.
The game had simple controls and just the right amount of challenge to it. The art for the enemies is also very good :D
Interesting interpretation of the prompt! I really like the minimalistic sound design. I think this could be expanded into a really cool game!
Interesting take on the theme! Would love to see how this can be expanded in the future!
I liked this overall. At first, clicking the mouse a lot while playing a platformer felt a bit tidious and thought that the bosses don’t really do anything interesting, especially with your wheel. But then the blob jumped on your wheel and that was a really cool moment. I think it could be really intersting to see more boss fights where the bosses have some sort effect on your wheel. I also liked the graphics of the bosses. Nice work!
Cool idea to have the player juggle between a rotating platform and shooting a boss. I hope this idea becomes more polished in the future, as so far it's pretty basic.
really good start for a fun idea!
Nice game, simple graphics. Enjoyed your interpretation of the theme. Well done. Fell free to try my game too
I like the interpretation. This was pretty fun and a good way to start a morning. Idk there's something addicting to this gameplay and drinking coffee. I just really enjoyed the gameplay.
Haha, cute little game! Very enjoyable experience and a creative take on the theme. I also liked how you incorporated one of the bosses to be a part of the wheel - simple designs as this often allow for more creative level design. If you were looking to increase the difficulty, making irregular patterns that play differently when going from one side to another could make for interesting gameplay - I noticed all the patterns were symmetrical.
Its feels like patting my head while rubbing my belly D: Great idea!
Good marks for a unique take on the topic. I struggled with the two competing places I had to look, so I mostly just spammed fire in roughly the right direction but focused on the character. Would be good if you could fine a way to make them slightly less competitive for the players attention.
Lol you actually reversed the roll!
Unique and fun
Like the idea of having to focus on two different mechanics at once. I'd move the enemy health bar to follow it above its head, and the obstacles could occasionally move from the top position to the bottom one and back as the top ones are not very dangerous right now. Good stuff tho!
I love the idea and it also feels relatively well executed. What is missing to me would be some sort of health bar on the bosses so you can have an indicator that your shots are indeed doing something. I am also not the biggest fan of having to spam left click, maybe you could have the option to hold down the button and have shots fire in a certain interval. I also think that the gun sound becomes repetitive pretty quickly, which gets annoying fast