After a wave (or every couple of waves) give the player an option to buy upgrades. You could potentially assign monetary values for hits (or multiples hits) vs no value for just crashing into the asteroid.
FourierTransformer
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We wanted to upload a web version! Unfortunately in our Tuesday morning testing, we ran into some issues… Notably in some controllers, the A and B button were swapped for some controllers (which was odd because it worked correctly in the downloaded version…). The other thing being the “Return to Main Menu” option in the pause menu would just crash the web page (likely due to scene tree reloading). If we had more time, we probably could’ve addressed it - but the crunch was real at that point!
That was a really great game! It sucked me in and I found myself playing it for quite a while - which is always a sign of a good game! I had a lot of fun going between the different moons and trying to find the blobs. I feel like you could have a lot of fun with a multiplayer version of this (either cooperative or competitive). The mechanics were simple and very intuitive! It sometimes got hard to find the blob when there was only one left, but I guess that just sorta happens!
I like the arcade style shooter concept with the theme - it was on point! Adding a little end screen with your score would be really nice! It would be cool to raise money (since countries will just give you money for saving the earth of course!) and buy upgrades for the moon/satellite. It would be cool to see fire quicker, more shots, maybe a mini-moon that helps shoot asteroids. Overall I found it pretty enjoyable!
This game was really fun! It took a little bit to get used to the controls - would love to see a tutorial. The graphics were really good. The movement based attacks and hook shot was really nice. It was hard to get to the enemies - some level design (at lest in the beginning) to help find/get to enemies would be really helpful!
I really liked the jetpack mechanic! The art and sounds were really well done! It was fun to fly around. I think there’s a lot that could be done with the level design to make good use of it. The game felt a little slow at times, as movement and recharge took a little bit of time. It was a little hard to hit the enemies when they were right next to you.
Thanks for playing!
Yeah, we are aware of the ability to “fly”. It was a conscious decision to try and allow the game to be made more friendly if needed. Kind’ve like how Super Mario World has a cape. You could fly over the entire level (if you’re stuck or really need to), but can also play the level as intended. Obviously, if we were to make more levels, the level design could factor in a lot.
There are probably some optimizations with the rock monsters we could do to clean things up a bit. We did notice some issues with too many rock monsters in the epilogue, and did some efforts to clamp the numbers. But yeah, it’s definitely something to look at - thanks!
https://itch.io/jam/game-off-2020/rate/839891 - I hope you like precision platformers!
Just finished playing your game! Feel free to check out our submission: https://itch.io/jam/game-off-2020/rate/839891
Were the rooms procedurally generated? It was super cool that everytime I went in the room configuration changed! It made every run through feel very unique. The movement through the rooms was really good. It took a minute to figure out how the sword worked, but after I figured it out, it was great!
The graphics were amazing! The animations and everything looked really cool! The lighting effects were a nice touch. In the interior, it was sometimes hard to see the platforms. The music was really good. I liked the notion of having multiple players affecting each other. It would be really if this had a multiplayer mode (splitscreen) where multiple people could play at the same time.
The game is really beautiful, the pixel art was fantastic! The music choice fit incredibly well. I unfortunately got stuck talking to the old lady and couldn’t manuever myself out. Sometimes interacting with the layers was a little bit tricky, but I got used to it in the end. The day/night cycle was a cool thing to see in the game!