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Francois van Niekerk

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A member registered Apr 04, 2014 · View creator page →

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Top-notch deckbuilder tightly packed with a lot of depth and encrusted with shroomy atmosphere!

The sequel Jetstream (https://jetstreamgame.com/) is available on desktop and hopefully mobile soon 

I'm sorry but no, you can't rehost our game on your site for free. If you'd like to discuss a paid license, you can email us at info@clockworkacorn.com to discuss terms. Thanks!

That's weird! You can email me at francoisvn@clockworkacorn.com. If you have a screenshot just before the crash, pls also describe what you did next to cause the crash. Thanks!

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If this happens again: could you please share a screenshot to help us recreate the bug? Thanks! 

The best roguelike snack-builder! On a platter of its own

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You can email them to me at: francoisvn@clockworkacorn.com. Or you can upload them on our Discord: https://discord.gg/AXHEZBsb5V

That might be related to the graphics issues, but honestly it's tough to say why that's happening without some debug logs. The same workarounds might also help there 

The issue with graphics not always being visible is a known issue that is unfortunately quite tricky to fix. You can often work around it by playing at a lower resolution or in windowed mode. We hope to fix it in the future, but no ETA on when that might be.

The bug with the Strength Potion duplicating is a more serious bug, and should also be more easy to fix. That for reporting it! We need to look into why it's happening and fix it, hopefully in the next update

Thanks for the bug report, we'll have to investigate more!

In the current build Abyssal Titan is a placeholder to strive towards, but we hope to add more content in the near future :)

There are a few main ways that enemies can block or reduce damage:

  • Shields: each layer of shield nullifies one instance of damage
  • Iron Skin (X): reduces normal damage by X. Doesn't affect damage from other enemies, poison, freezing, ...
  • Frozen: a frozen enemy doesn't take any damage, but hitting them will remove the Frozen effect.
  • Health Gates: these are choke-points where you can't get past them with 1 action (like a card). Only used on the bosses at the moment

Maybe one of these was reducing the damage? I suspect Iron Skin, it's quite easy to miss...

Thank you for playing! Glad you had fun :D

Glad you like it! Darkness makes the game harder, and its how you unlock some of the later content. We might revisit how it works in the future 

That's unfortunate! What device are you trying to play the web build on? The downloadable build might work better 

Sorry! The downloadable build might work better for you. It might also work without making it fullscreen (although that's obviously not as good, just as a test)

Great concept! I love how you captured the nostalgia feeling without doing a 1:1 replication :)

Some of them might seem hard, but they're all definitely solvable

Sorry about the bug. Chrome keeps updating and breaking the old tested behaviour and we don't have the time to keep updating this. Try play in full screen :) 

The initial groups are all handcrafted. The infinite levels are generated procedurally.

Very clever concept! It's pretty fun :)

There's a lot of charm in the game already, so it would be cool to see a bit more polish, but TBH I think it's already great :)

Great to see another game using Yahtzee. I found it a bit difficult to control the character and aim at the same time with a keyboard. Quite a novel concept!

Another fun Yahtzee game! :)

Quite difficult, but fun :)

Clever idea!

Fun little first game! It worked just fine for me from the itch app. Small note: it felt weird to have keyboard for movement/jump, and mouse for clicking through menus. IOW, consistent control scheme would have been nice. Keep jamming!

Interesting concept! Was quite difficult to click on players to move them. 1st map that generated was very tough to navigate for me, close to impossible. Would be keen to see more varied player actions :)

Fund concept! I somehow got confused and didn't realize who was good/evil until quite late. Would have been cool if the dice were thrown closer to where you needed to drag them :)

Clever idea! Nice character animation. I went a little while before realizing how to play. I think it might be good to put an intentional spike somewhere early, so the player has to learn how it works :)

Great theme and nice simple concept! Was kinda expecting the master's master to show up and denounce their apprentice as weak and feeble or something ;)

Clever puzzle design. Fun little experience :)

Very simple and relaxing. Well polished for the time :)

Fun little caper! I liked the different characters and felt like we were building a spiffy squad. Would have liked more nuance to the vault part and/or more of a payoff, but it was still great!

Great atmosphere and fun little concept! I enjoyed playing a few games :)

Thanks for the reports. Unfortunately it does seem like this is a thing that can happen and restarting is the only way to fix it. It didn't happen when I was working on it, but I've also seen it happen in the build now. I'm guessing it's a floating point difference maybe? I can't update the game this week (cause of GMTK Jam), but maybe next week I'll put out a patch that fixes it. Fortunately it's relatively rare and I've gotten through a game without it happening. Frustrating when it does happen tho, sorry!

It should work just fine on a laptop with a recently new browser. What browser are you using?

Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability

Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability

We're working on an improved version of the game, called Jetstream. Hopefully coming soon to mobile: http://jetstreamgame.com/