Very clever concept ! I'm not a fan of those kind of games usually but I got hooked!
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Making Marks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #222 | 3.853 | 3.853 |
Creativity | #742 | 3.647 | 3.647 |
Overall | #894 | 3.490 | 3.490 |
Presentation | #2396 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My interpretation of the theme was an industrial die - a tool used to cut or form a specific shape. You must create all the imprints, but the dies can only roll in one direction!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Incredibly clever idea and design! I very much enjoyed my time playing through to the end to see the different ways it would be expanded upon. Aside from what others have said that levels 4 and 5 should probably be switched, my only real comment is I want more levels, with how intricate the solutions became by level 6 I could only imagine how crazy they would get if you had different die designs (that either match to specific blocks, or that build on top of other die designs towards a target image similar to woodblock printing)
Amazing game!
Really interesting mechanic for a puzzle game! I think the puzzle design is actually amazing, I had a lot of fun figuring what way I had to stamp the things and in which order! Like a comment says - level 4 and 5 should be switched because level 4 uses a mechanic that level 5 just teaches you and I didn't know that you could do that, so it took me a long time to figure out level 4, but other than that the character and die feel great to control and the puzzles were very fun!
This was a really fun puzzler! I loved the bridges, they were so coool.
After the first two levels, I was worried the mechanics here were overly simplistic, but having multiple levels with bridges created more possibilities, and the mechanic of being able to create a bridge by stamping a gap added a lot more depth to the game -- however, I do think that concept could have been introduced a bit better. Level 5 has a very clear setup for teaching the concept wordlessly -- you're on a small platform with the only real thing to do is to push the die forward and learn the mechanic -- so that setup probably should have been in level 4. But idk, maybe level 5 was initially first but you rearranged it because you thought it was a harder level. Anyway, level 6 was a pretty satisfying level that combined all the game's mechanics together!
I loved this game so much. A good good puzzle game. Eureka moments are plentiful in this one
Amazing! The presentation is unfortunately lacking, but it get's the point across. The puzzles were really fun, I wish there was more. I got stuck on level 4 until I checked the comments.
My favorite game so far! Great and clever puzzler. There were multiple "aha!" moments as I went through. Great job!
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