This game is so addictive.
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Wizard Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #286 | 3.320 | 3.320 |
Graphics | #348 | 3.560 | 3.560 |
Innovation | #607 | 2.800 | 2.800 |
Overall | #626 | 2.907 | 2.907 |
Theme | #746 | 2.680 | 2.680 |
Fun | #788 | 2.600 | 2.600 |
Game Design | #871 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wizards fight in the sky (literal storm), each staring and waiting for the perfect moment to strike as tension rises (metaphorical storm)
Did you write all the code and made all the assets from scratch?
Background sprites drawn by my partner, and music was open license. Everything else was made by me.
Comments
I liked this a lot, the art was fun and the gameplay was simple but engaging
One button games are always really cool to see how you can make something so simple engaging and you have done a great job with it here! I personally didn't find much difference between the wizards as I just used a strategy of watching a specific spot on the screen and releasing when the wizard hit that spot, which carried me through the game. But the art was great and the animations were great, I even managed to both win and lose at the same time which looked really cool! Great work!
Cool graphics but the gameplay is a bit unclear to me, did everything but kept dying :(
What I liked: Interesting mechanics and well-made AI, also really liked the pixel art
What I would change: I think the game has no obvious flaws, I liked it
Good job!
The wizards and explosions and the environment is wonderful, I feel fired up playing it! Love the visuals!!
I love the all the wizards! The art style and audio is amazing and immersive. Needing to counter your wizard opponent is a great idea, though I was really bad at it at first. Great submission to the jam!
Soon I will become the most powerful wizard of them all. I love the wizard explosion animations lol.
I like the pixelart style!
it isn't very clear what you have to do, still pretty.
I like the style and music, could have used some in-game indications of what to do as it was a bit frustrating figure it out through trial and error. Overall nice job!
It took me a second to know when to attack, interesting game mechanic and art style good job
Loved the art style and appreciate the amount of work put into all the animations and designs. Though I really could not figure out when to release the spell, spent about 6 minutes trying, guess and randomly releasing the spell with no luck. It could seriously be a skill issue on my end but I wished there was a little bit for feedback on what I am doing wrong.
It should work if you release when the other wizard starts moving back and upwards at the start of their attack. Currently its set so they should all attack within about 40 seconds.
Maybe I described it weirdly, but there's no charge up period so you can also just click when you see the attack coming. Let me know if it works! You should have 0.6 seconds to react, ramping down to 0.4.
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