I absolutely love the music and graphics. The 3d models have such a cool look. It's a functioning tower defense game but unfortunately I think it's too slow. Also, on a 4k monitor, the HUD becomes puny unfortunately, very difficult to see. Overall its on the right track though and can't overstate how lovely the 3d models are.
frostyflake3
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This game is just awesome. I would even be interested in a full version of something like this. No bugs, really interesting concept that gets expanded upon in multiple ways (multiple items at once, different types), very unique. Music is really cool and doesnt get repetitive in the time playing, and the graphics look cool for what it is. Tutorialization is done well too. My only criticisms: Having a cooldown to retrieve items is annoying, and the levels can be quite long to redo; one of the very first levels I had to replay because I was getting used to it and there's spikes towards the end, so I replayed a boring segment over and over due to that ramp in difficulty. These are very minor critiques. This is my favorite game of the whole jam (besides our own of course c:)
Really cool tower defense game, functional with no glitches, cool tune. Successfully has the addictive tower defense gameplay loop. It doesn't have a ton of depth and turns into a game of upgrade-the-laser at the end but its a game jam so understandable. Didn't expect to have a final boss, and also the panic button fire everything is really cool. One of the most fun games of the whole jam.
Very interesting idea that puts you in the shoes of a character and life situation that most wont have to grapple with being in. I would have liked if the game leaned on this concept harder by putting you closer to him or even first person so you could live out his reality; I think a common third person zoomed out perspective is less immersive to being in his shoes. Was surprised to see music and 3d art and voice over in a game jam submission, no glitches noticed either. Overall unique experience.
Hotline Miami esque graphics and an interesting gimmick. You squirrel away a pile of items to rapid fire into a void to grow it, allowing you to toss bigger items in. These games like Insaniquarium and Katamari Demacy scratch a certain itch. My critique is that there is not too much to it and piling up the throwables is a bit of a cumbersome task.