Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GameCells

47
Posts
1
Topics
15
Followers
26
Following
A member registered Dec 30, 2020 · View creator page →

Creator of

Recent community posts

(2 edits)

Another update: seems like it's similar to safe area issues on mobile, where everything outside the safe area risks getting cut off. There are plugins that can automatically scale the UI elements to the safe area, but they only work on mobile as this safe area information on the browser is not passed into Unity. Looks like the only option is to rearrange my UI, but hoping there's another solution for this...

An update: resizing the browser when in fullscreen mode reveals the cut-off parts, but it's hard for the players to know that they can do this. Tested on different browsers on PC and they all have the same issue.

The game you tried out was a game jam entry made in a rush thus is not properly tested for mobile (Thanks for trying!). I was referring to my other game that's in development shown in my question. 
As for your case, I think these might help:

  • Try turning off auto detect size and set the resolution manually.
  • Enable itch's "Fullscreen button". As previously mentioned, Unity's fullscreen button (blue) simply resizes to whatever resolution your screen is, itch's fullscreen button (white) is what allowed me to play my game on fullscreen.

No worries! In that case, make sure you set the correct resolution in both Unity's Player > Resolution and Presentation settings and itch.io's settings - that worked for me to keep my game in portrait mode.

If you don't mind, I'm actually facing a similar issue here where my game gets a bit cut off at the top and bottom during full screen while playing on PC. It works completely fine on mobile though.

I'm wondering if this is happening to you as well?

I believe Unity's fullscreen button (the blue one) always make it fit to your screen, making it landscape for most PC. Consider using itch's fullscreen button (Find "Fullscreen button" setting under Frame options). Hope that helps!

Hi everyone,

I have recently uploaded my first portrait orientation web game here, and it appears that the game gets cut off vertically when I use the fullscreen button. The game is made in Unity. I looked through other posts regarding this issue, but there's quite some slight differences between mine and the other problems:

  • It works perfectly fine when outside fullscreen mode. There's Unity's fullscreen button, but it scales the game to landscape mode instead. Only when using itch's fullscreen button that the game starts cutting off vertically.
  • I made sure the resolution matches in both my game's export settings and itch's viewport dimension settings, as well as adding some extra vertical padding so it does not get cut off due to unity's extra footer.  However this extra padding does not affect how it looks in fullscreen no matter how much I add.

Unity settings:

Itch.io settings:

How it looks when out of fullscreen:


How it looks in fullscreen (the text on top gets cut off):

Any help is greatly appreciated!

peak

It wasn't immediately clear what I should do, but it turned out quite fun to play. Nice one!

Even though I never played Lunar Landing I had quite the fun with this! Wished there was an ending though.

Hi, thanks for the feedback! I will still be working on it on and off, but probably not to the extent that I will be able to push frequent updates. I'll just see how well it goes this way instead of making rash decisions.

The idea is great! However it's quite difficult. I'm not sure if the difficulty is scaling over time, but if so maybe make it so that it scales slower?

The artstyle is cute! Great idea too, but it's weird that sometimes after finishing an action you would still be holding your parents and sometimes you wouldn't.

Love the art and idea! Took a bit of time to understand the gameplay.

(1 edit)

Really love chaotic games like this, the art style is great too! Wish there is a better game loop though.

(1 edit)

The idea is really cool and I could really see it become something impressive with some more polish! However starting from floor 2 the difficulty really spiked, and there also isn't really much the player could do as their chosen card.

The presentation is wonderful! Love the art and music.

Thanks for playing! We will be fixing the collision soon.

This is very fun to play! I hope that the icons for spawning hazards against the computer have more clarity though.

I'm sorry about that - our mistake for not allocating more time to test out the physics. We do plan to fix it after voting ends though!

The art and sound design are great! The idea is really something, but the gameplay could use some more complexity. Great experience overall!

This is great! It plays well and has tons of polish too. Had a lot of fun, even though it was a little easy.

Thanks for playing! Will probably try to make the game easier in the future.

Thanks! Glad to know that the difficulty level is right. I should probably add a pause function for players to rest their fingers lol

The soundtrack are absolute bangers! The art are very good too, I enjoyed playing a lot although I'm terrible at rhythm games.

A simple concept but delivered greatly, and the difficulty curve is just right!

The art looks good! But would prefer if the enemies don't throw bomb the very moment I enter a new room.

Nice concept! But sometimes the ball physics gets weird though, I somehow got the ball to go around in circles with one of the platform.

Reminds me of the old RPG Maker horror titles! The gameplay and art are really good, but a little difficult for me.

Nice art! The atmosphere is really good too, hoping to see some more of the story!

The art and music are decent! The gameplay is good too, but 50hp makes the game a little too easy.

The scene looks nice, would love to see some gameplay soon!

(1 edit)

Thanks a lot! Glad that you liked the game, the points you listed will certainly help get me in the right direction in my future projects!

Thanks for the input!

I was actually struggling between putting the grow button in somewhere easy to reach or somewhere less in the way of the enemies. I will see what I can do!

The concept is great, didn't expect a roguelike game to be able to interpret the limitation so well! Absolutely enjoyed it!

A simple concept well presented, and the difficulty is just right

The puzzles are fun and challenging, nice game!

10 kills will do. Didn't expect people to want to speedrun my game, pretty cool!

(1 edit)

Thanks! I might consider adding an easy mode in the future.

The music and most of the art aren't made by me, the original creators did a great job killing it! Make sure to check out the credits if you are interested.

Nice use of the limitation,  a bit on the difficult side but it was fun overall!