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gameking000

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A member registered May 02, 2021 · View creator page →

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Oh thanks for sharing your gameplay 🙏

Just know that within the development team this message has become a legend  🙏 

The level designers have won, as a part of the development team I can no longer find a way out of the map sadly ;-; though lemme know if it possible so we can triumph over the level designers :3

I agree! The blue pilled level designers don't want us to get out don't let them stop us

I like your work around for getting max score

Amazing game for this jam! If you are looking to improve it after the jam, I didn't like the floaty movement, adding quality of life things such as invincibility frames (with animations) and add some way to increase difficulty (such as bosses).

Great to hear you liked the game, pong and snake are both 2 minutes and missile command is 30 seconds longer.

Yea I planned on adding voice lines with information about these games and a way to indicate how long you had left, but with any game jam I ran out of time...

A pretty nice, good gameplay that is related to the theme.

This game is fun, good looking and has great audio. I'm just missing the theme...

I love the art and audio, but I simply don't understand what is going on in this game. Adding more information like what each Blub does would go a long way.

Thanks, I might build more with this idea though the core concept might be a bit too limited to make into a larger game. (Also wall jump is weird since it is based on the camera rotation, though I'mma try to improve that)

Thanks for feedback, I will look into improving the wall jump though normally I don't really update after submission.

Amazing game, literally 0 things that need to be improved (outside bugs but they don't count).

Great game for 72 hours, loved the visuals and you had some sound and music which is always a good thing. While this feels like a puzzle platformer, I often felt like the puzzle part was too easy making it just the execution of the platforming, so great concept though with could be executed better. Overall a very solid game.

Pretty nice game, like how you used the limitation, though it sometimes takes too long for bullets to go away.

Wow great improvements, well done!

Like I enjoyed beating the game, using tricks to bypass the obstacles but I don't really see how this is related to the jam... Nice smooth art though, but some sound would be nice.

The game is fun to play, looks nice and has some good music + sounds. Only thing is that it is a very weak narrative use the limitation as all you need to do is replace the death spikes with a finish to completely remove it. But besides that great work!

The game is very slow, I only played for 20 minutes and I didn't see anything new or special since stage 1. Increase difficulty, introduce new enemies, new upgrade options (you do have them but they take way too long). Art and limitation use are fine though I prefer games with a mechanical use of limitation.

The visuals are great, though music would add to the experience. Sadly I had to quit the game, hitboxes are weird and the game is barely introduced (like is there a way to stop automatically dying?). Maybe I didn't get deep enough into the game but the limitation isn't really used. Though I feel like you are great on the art side so maybe try going in a team.

Very nice art and mechanics.

Very solid game, nice art style and like how you made it into multiple mini-games.

Game looks amazing! Though gameplay is simple and not very related to the jam in my eyes.

Thanks, also don't worry about score limits I designed it so it is pretty much impossible to get a perfect score when you are a human being as people can't merge and craft at the same time, people have to make choice for sacrificing and manage too much in general so play will never be fully optimized.

Thanks for the comment.

Good job man, I play tested this a lot and I never gotten 2, though I often sacrificed some cubes so that might be the difference.

Man thanks for the amazing comment, also since you are interested in the design I used iterative approach. I first started with basic linear progression but that didn't really fit the game I wanted something that become more chaotic as you progress. So I added insane upgrades at the end like madness that require a lot of money, I made sure you didn't get the upgrade too fast to ensure the player didn't get exhausted or overrun by everything that is going on. I tweaked it till on average I had 1 minute of madness which felt the most balanced, though there is probably some people out there that are better at my own game. Play testing was the largest part of my development since the majority of mechanics were easy to implement and my art skills are limited so I also didn't have to use a lot of my time there. 


If there is anything I can improve also let me know I feel like the first few minutes are slow, though I'm not sure how I would improve that without breaking my current design.

Thanks man, I agree that normal idle games get boring very quick since the progression is long and linear so I based my design around the game mechanics just completely different progression and I love the result.

Thanks you also got a great game man.

Great to hear you like it, also about the bug I could easily fix the bug if it wasn't a jam lol.