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No path in sight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 4.100 | 4.100 |
Concept | #78 | 3.800 | 3.800 |
Overall | #94 | 3.500 | 3.500 |
Enjoyment | #109 | 3.400 | 3.400 |
Presentation | #215 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me Bas Willem Kars (aka gameking000)
Software used
The Unity Particle system!
Use of the limitation
As a mechanic, you block your own path thus being your own enemy, I also tried to work with colors.
Cookies eaten
0, we literally had non so I ate chips and popcorn instead.
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Comments
Very cool use of the limitation, the movement was pretty floaty but i think it sort of worked in the games favor, with the emphasis on finding different paths through the levels it helped get a way with some of the more out of the way collectibles
Very interesting and creative concept, but I think the player is a little hard to control, mostly because of the air resistance which in my opinion is too strong.
This is a really nice prototype idea for a game! I think with a bit more polish, it would be even better! Great jam entry, and fun game overall. Also, for me at least, wallrunning wasnt working.
Thanks, I might build more with this idea though the core concept might be a bit too limited to make into a larger game. (Also wall jump is weird since it is based on the camera rotation, though I'mma try to improve that)
Really enjoyed the game but it's need a little bit polished :)
Great idea and implementation! Good job!
Hello! The game is cool but there is a lack of sfx for the player walking, jumping etc...
Good luck for your next productions.
What an excellent implementation of the limitation! The game is a little finicky to control (specially the wall jump), buy aside from that is challenging and creative.
Thanks for feedback, I will look into improving the wall jump though normally I don't really update after submission.
This is a fun parkour game, I liked the twist of blocking future you from certain places, really makes you think about your path more, good job!
This was so much fun. I love skill based 'parkour' games like this. Throwing in the twist of needing to take a more difficult route on runs 2 and 3 really made me angry at past me for not saving some of the easy stuff for present/future me. One of the best uses of limitation I've played so far!