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GlebThePolarCitizen

21
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4
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A member registered Jul 02, 2023 · View creator page →

Creator of

Recent community posts

Nice game! Very minimalistic. I would personally prefer smaller pixels (found that my eyes got tired after some time), but maybe it's just me. Funny to think, that for some new generations, it could be the only interaction with a real clock 😆

Keep it up!

Congrats on your first game! I like what you chose for controls (jump and action), and also bird switching is really good - could become a really cute puzzle game. 

I got stuck at the following spot, tried several jum&crush or fly above, and even switching mid-air. For the yellow bird, I would say you could keep some forward movement on rolling in the air - just feels strange that it just fell down.

But anyway, good job! You have your style ;)

A juicy game you gave here! The graphics, effects and sounds are really satisfying. Will be glad to see if you will extend the gameplay possibilities, like a bigger map with islands, maybe some more complicated ship movement patterns. Good luck!

Thanks, from the bottom of my heart! I will keep an eye on the inertia. Argee about the speed of the kayak - I will continue balancing the physics

P.S. Don't worry about stucking in rocks, one of them seems to be impossible to escape - I call it "The Rock"

When I started my solo-dev journey (it was just half a year ago actually), I was thinking to never try developing multiplayer. But, you really have inspired me! I promise to make a coop mod. Probably, it will also include racing on 2 different kayaks, following others' suggestions. So thank you for the feedback!

P.S. The Rock shall be destroyed

Thanks! Hard work I will.

I think I just need to add different mods for rowing - like crouse-mode (for lakes), and sport-mode (for rapids). For the camera, I agree, but I will probably add it as a setting - the camera currently simulates GoPro, which people usually mount on a kayak stern. I actually like, how different people found different aspects interesting - I'll definitely make several play mods (like racing, realistic damage and peaceful adventure with some secrets on the map). So thanks for the valuable feedback!

Congrats on making your first game! Especially on a game jam, you did kinda a complete game. Good planning!

Interesting game, congrats on making it in 48 hours! I think you prioritised aspects right: the gameplay is playable, but your art style and humour are great

Nice, calming game! Congrats on making it in 48 hours! I would say you could think about adding an indication that we don't have points for purchase (e.g., color). I mean, you definitely have it in your code.  And a total number of points would be nice.  But anyway, good luck with your projects!

Thanks! I appreciate it :3

The learning part, actually, came up spontaneously.  I started making a game about a cell, with the idea that you can scale down to the inside of it. And I decided to make this game story-oriented. But then I realised, that not everyone has a degree in biology, so I needed to make sure that I'm explaining everything, but keeping it in a cute dialogue way. So thank you for your feedback! I'm glad that I randomly made an edutainment game ^_^

Nice looking game! Mechanics are simple and intuitive. The only thing, I could ask you to add is a big sign "GO UP"... because it took for me like 1 minute to understand the goal of the game xD. Not saying this for everyone, but I only learned in this jam that "scale" could mean going up (English is not my native language). Keep it up!

Nice game! A classic indie-horror.  Made me feel like Peter Pettigrew.  As far as I get it, you can beat the game by just being a mouse all the time, right? At least with this, I was able to beat the game

p.s. Hi from another solo dev! ^_^

A true horror game! My congrats on making it in 48 hours! I tip my hade for how you fit into the theme. Though, maybe work on enemy AI - it's clipping through textures, and the speed is also similar to the player.

Also for you to note the game is very demanding - my old laptop had a slide show, and my gaming laptop went to full-power mode (sounds like boing) - in future, you may want to think about optimization.

Found launching solution standard. You need unzip, change '.x86_64' file to executable (with "sudo chmod +x  'Diorama LINUX.html.x86_64'"), then launch it with command "./'Diorama LINUX.html.x86_64'"
But dear Autor-of-this-game, please note that spaces in filenames are not good - especially for Linux

Nice game! I really like the symbiosis between graphical and sound design - looks really polished! My suggestion (if you will continue working on this game) will be to add more gameplay mechanics, maybe even not related to scaling. Keep going!


p.s. Also, noticed that you have high hardware requirements - it can't launch without a graphic card, and I even was needed to update the g-card drivers

Thanks! It lacks polishing, indeed. Regarding turret building: if you don't match them, they will fire really rarely. So quality of the match affects rate of fire. A good example is the one turret, with which you only need to set a big red canister: when it on place the turret works like a machine gun (a lot of damage, but runs out of bullets fast), but the canister is up, it will fire like a standard tower (or slower).

Thanks! :3

Can't launch the game :(  "UnityPlayer.dll was not found". You probably uploaded only exe, for unity you need to zip and upload the whole build folder

Yep, no losing is a bug, it just doesn't work. Lack of time, obv, but I am happy that winning is working :) 

Regarding turrets, agree. The plan was to hide the most and activate them during the game, as a normal player would set them in standard tower-defense