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Mush Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #533 | 3.768 | 3.768 |
Overall | #631 | 3.815 | 3.815 |
Creativity | #920 | 3.804 | 3.804 |
Style | #991 | 3.875 | 3.875 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales in size as you scale a puzzly mountain
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets created by our team during the jam. See description for full credits.
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Comments
Love the concept and execution! Art and music is chill and vibey, gameplay is snappy and strong, fantastic job! Kinda similar to my game with a little guy who loses mass by moving.
great game mechanic! i really like the idea
if you add a bit more polish to it like juice and quality of life features (e.g. restart) this is a perfect entry!
Actually really good, wasnt expecting smth like this, really good take on the theme. although i wish there was a restart button cuz i got stuck once and had to reset the webpage and do everything all over again.
Thank you so much! I really appreciate it :) I do have a fix to the reset button and fixed some of the areas where you can get stuck. I’m ready to update it once the results are in!
I have become a fan of the art you used and the way you linked the game with the theme.That is absolutely a gem. I would like to see this game in the top 100s.
Keep up the good work.
Be sure to play, check and provide some feedback at my silly game as well. :D
wow thank you so much! That means a lot! I’ll for sure take a look at your game :)
Omg this is a genius idea how’d you come up with this. Wish there was a way to restart levels though.
thank you! I have a reset level fix ready to upload once the jam is over :)
One of the more clever puzzle games I've played this jam! The concept is really unique and it has a lot of potential for varied levels. Nicely done!
Thanks so much, I’m glad you enjoyed it :)
beautiful art, using a flinging mechanic would definitely make this game feel more fluid... as of atm, while good, ur game does feel a bit stiff, and jumps feel floaty.
when implementing flinging mechanic, make sure to use 2d golf games as a reference, you would need to adjust your levels though... maybe fling strength dictates amount of slime u lose? instead of a constant amount. anyways goodluck and dont forget to add game juice (screenshakes, sfx, camera pans, etc)
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LOVE this feedback! Thanks for taking a look :)
Impressive puzzler! It's easy to pick up, but the whole concept of needing to retrace your steps to get more mush really adds a dimension of complexity. Overall, well done!
Thanks a ton! It took a while to figure out the right way to design the levels around the mush, so I’m glad you enjoyed it :)
The puzzles are very interesting with backtraking dimention needed to have enouth goo reach the end is prety cool :)
Thank you! I’m glad you liked it :D
Cool game and an interesting way to interpret the theme, well done. The character is so cute, and I liked the game page its well made
thanks a ton! I’m so glad you enjoyed it!
I really resonated with the mush. It was hard to play at times because I wanted to dance to the jazzy music. The puzzles were awesome. I could play for hours and it is the best looking game in my opinion.
Amazing concept, definitely one of the best I've seen so far!
thanks so much 😊 glad you enjoyed it!
This game be jammin in the game jam. Best game for sure! Also, music is a vibe and the mush is very handsome, I might add. I seriously want to play 1000 more levels.
haha thanks a million :)
Seriously one of the best games in the jam! Definitely worth playing!
thanks a ton :D so glad you enjoyed it!
Nicely done, impressive in 48hr! I managed to get stuck, but the game was worth the retry. some great puzzles!
thanks for playing and glad you enjoyed it! which part did you get stuck at?
It was on the first level with clouds, I managed to get to the flower with nothing left and nothing to pick up, so I couldn't jump into the flower
ah great catch! sorry you got stuck :/ i just played through again and have some idea to improve those areas so you don't get stuck. super glad you shared that feedback!
Loved the art and the puzzles you created with the unique jump mechanic!
thanks a ton! I’m glad you enjoyed it :)
Besides the bug at the very end, this was a very pleasant experience. The mechanic was simple to grasp but well polished and the level design was genuinely excellent. I only have some minor nitpicks:
The controls being visible all the time and occupying a big part of the screen was a bit of a strange choice. I did get used it but I still think maybe a toggle would’ve been cool.
The jump felt a bit “zippy” as you get smaller. Like it felt very jittery if that makes sense. If that was the vibe you were going for, ignore this comment, but I think something a bit smoother would’ve worked well.
Solid entry overall. I would love to see more worlds with more ways to utilize the mush.
(on a random note, a funny thing I noticed is that my volume down/F2 key made the mush move left for some reason!)
I really appreciate your comments and I’m glad you had fun! To follow up to your feedback:
thanks again for playing :)
Really clever concept and use of scaling with this one! Had a lot of fun with the resource management on this one. Only thing I'd have changed was to add a restart level button, as there were a couple places you could run out of mush and had to reset. Otherwise, super solid jam entry, especially for just 48 hours :o
Thanks for playing :D and great feedback! We wanted to add a reset button, but we ran out of time. Will definitely add one in future iterations!
the last level doesn’t progress when you get the flower.
Yeah, that’s a bug. That’s actually the end of the game. But congrats on beating it! And thanks for playing :D. How did you like it?
was fun
I really like the art and mechanics. The puzzle was fun! Great game in 48 hours.
thank you, glad you enjoyed it :)