Love the concept and execution! Art and music is chill and vibey, gameplay is snappy and strong, fantastic job! Kinda similar to my game with a little guy who loses mass by moving.
Play game
Mush Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #533 | 3.768 | 3.768 |
Overall | #631 | 3.815 | 3.815 |
Creativity | #920 | 3.804 | 3.804 |
Style | #991 | 3.875 | 3.875 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales in size as you scale a puzzly mountain
Development Time
(Optional) Please credit all assets you've used
All assets created by our team during the jam. See description for full credits.
Comments
Actually really good, wasnt expecting smth like this, really good take on the theme. although i wish there was a restart button cuz i got stuck once and had to reset the webpage and do everything all over again.
Omg this is a genius idea how’d you come up with this. Wish there was a way to restart levels though.
One of the more clever puzzle games I've played this jam! The concept is really unique and it has a lot of potential for varied levels. Nicely done!
beautiful art, using a flinging mechanic would definitely make this game feel more fluid... as of atm, while good, ur game does feel a bit stiff, and jumps feel floaty.
when implementing flinging mechanic, make sure to use 2d golf games as a reference, you would need to adjust your levels though... maybe fling strength dictates amount of slime u lose? instead of a constant amount. anyways goodluck and dont forget to add game juice (screenshakes, sfx, camera pans, etc)
૮₍˶ •. • ⑅₎ა ♡
Impressive puzzler! It's easy to pick up, but the whole concept of needing to retrace your steps to get more mush really adds a dimension of complexity. Overall, well done!
The puzzles are very interesting with backtraking dimention needed to have enouth goo reach the end is prety cool :)
Cool game and an interesting way to interpret the theme, well done. The character is so cute, and I liked the game page its well made
Nicely done, impressive in 48hr! I managed to get stuck, but the game was worth the retry. some great puzzles!
Loved the art and the puzzles you created with the unique jump mechanic!
Besides the bug at the very end, this was a very pleasant experience. The mechanic was simple to grasp but well polished and the level design was genuinely excellent. I only have some minor nitpicks:
-
The controls being visible all the time and occupying a big part of the screen was a bit of a strange choice. I did get used it but I still think maybe a toggle would’ve been cool.
-
The jump felt a bit “zippy” as you get smaller. Like it felt very jittery if that makes sense. If that was the vibe you were going for, ignore this comment, but I think something a bit smoother would’ve worked well.
Solid entry overall. I would love to see more worlds with more ways to utilize the mush.
(on a random note, a funny thing I noticed is that my volume down/F2 key made the mush move left for some reason!)
I really appreciate your comments and I’m glad you had fun! To follow up to your feedback:
- It’s kinda funny how the controls ended up on the side. We had original planned to have an inventory UI in that space and Mushy would collect exhaustible items across levels. We ended up popping the controls there in case we didn’t have time to make the tutorial
- I agree, the jump could use some polishing, especially at those smaller sizes.
thanks again for playing :)
Really clever concept and use of scaling with this one! Had a lot of fun with the resource management on this one. Only thing I'd have changed was to add a restart level button, as there were a couple places you could run out of mush and had to reset. Otherwise, super solid jam entry, especially for just 48 hours :o
I really like the art and mechanics. The puzzle was fun! Great game in 48 hours.
Leave a comment
Log in with itch.io to leave a comment.