Thanks a lot for the feedback! Don't think anyone suggested increasing movement speed with t-cells yet(myself included). I'll definitely play around with that. :)
Grageon
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This is a pretty fun take on RTS combat. It actually reminds me of a pixel version of the "live action" strategic rpg games like Neverwinter or Dragon Age more than a traditional RTS like Age of Empires or Warcraft. The character controls still need to be polished a bit, but you got a cool game here. :)
Awesome game!!! I love the art. It's amazing you were able to get such a polished game out so quickly. Keyboard controls were a little bit wonky. Forward/backward were tied to mouse direction but left/right were tied to camera direction. Made strafing very awkward. Also somehow was able to break out of the petri dish using the barbaric symbiote attack.
This is definitely a good concept, but it needs some polishing. The way enemies can just sit in one spot while the player character is forced to fly like an airplane and only fires forward doesn't really seem to make sense and is somewhat frustrating. A bigger issue though is the companion planes. They just swarm the player and once you have 10+ of them they push you off screen making gameplay impossible.
Lastly, planes should explode on collision! It's named Kamikaze! lol
I played another game from this game jam with the exact same concept, theme, and mechanics. Yours is way better. I love the art, I love the gameplay, and I love the hilarious sound effects. If you have additional mechanics in mind, I would say put them aside for now and just focus on making more levels. You already have solid gameplay that left me wanting more.
This was a great game! I expected it to be just another two character platformer, but blew me away how polished and unique it is. I love the music especially. Great puzzle music that lets you relax and focus on the game. I would recommend adding a guiding line for jump angles for the first level or two to get the player familiar with jump angles. I found myself restarting a LOT at first just trying to guess the angles. That leads me to my second note: Every so often the restart button causes the screen to go white and then not load(this is on the browser version using Firefox, for reference). This wouldn't be a huge bug normally, but because of how much I restarted it happened a lot.
Thanks for the feedback! Definitely need to make it more obvious how T-Cells help you, and improve the way they do. (Increase health, health regen, and fire rate)
I did not have time to add a UI for the jam unfortunately, but hopefully that will provide that feedback for the player when it's added.
I'm happy you liked the homemade mouse drawn art! :)
This is an incredible game. You have a really solid concept here. I want to give you feedback, but honestly this is probably the most polished game of this game jam I've played so far. My only suggestion would be improved turning of characters(needs to be more snappy). Otherwise, awesome game! I love it. Like a live action XCOM.
Haven't seen a whole lot of 3D browser games, so bonus points to you for that. I think you've got a great game here. The main thing to work on in my opinion, if you plan on further development, would be less stiff animations. Also a compass, the description said head east but I had no which way that was! lol
Thanks! I wish I could take credit for the enemy AI, but I'm just understanding vectors now so had a lot of help from a Blackthornprod video on youtube: https://www.youtube.com/watch?v=_Z1t7MNk0c4 :)
It seems like you have a good idea for a puzzle platformer here, but I didn't understand the instructions or something is missing. It says you can fly with your box, but I wasn't able to. Skipping the first level, I was able to get the magnets working on the second level and complete it, but after that not being able to fly with the box was an issue still. How do we jump/fly with the box?
I've noticed a lot of game jammers(myself included) tend to leave sound as the lowest priority. I love that you made it the core of your gameplay. This is an amazing puzzle game and has a lot of potential. I will say though, it grows a bit tedious moving around each character individually with the WASD keys. Making a simpler/more user friendly control scheme would help a lot. Maybe using mouse/touch mainly?
Thanks for the feedback! Definitely still need tweaking on the difficulty side with both spawn rates and fire rates. Even if you survive long enough, if you don't have enough T cells spawn you end up being overwhelmed so I need to adjust that especially. And, would love to take a look at your game. :)