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Don't Decay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GRAPHICS | #37 | 3.588 | 3.588 |
MOOD | #42 | 3.059 | 3.059 |
OVERALL | #43 | 3.235 | 3.235 |
THEME | #52 | 3.176 | 3.176 |
INNOVATION | #54 | 2.765 | 2.765 |
ENJOYMENT | #58 | 2.882 | 2.882 |
AUDIO | #60 | 2.824 | 2.824 |
HUMOR | #79 | 1.941 | 1.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I thought that you did a very good job with the basic gameplay loop! there was some issues with me getting spawn camped by those darn rats and also I ran out of resources at some point so I didn't know what to do after that. Thats probably on me though. Nice job!
-R
Very very cool! Great art and sound direction! A lot of great atmosphere for such a small game.
Loved the game, i love post apocalyptic themes and bunker games abt survival like this, even tho its small and kinda a demo. it works well and has enough content for a short game experience, just a few tips:
better ai: self explanitory but the ai got stuck many times when they appeard and u should try using a pathfinding system in the future!
disable resource gathering when at max, during the tutorial where u could only get 10 of each. i still went around gathering when i didn't realise, a simple disabling of the gathering when its at max is all it would need
Update ideas: make a day system and make it grow more over time, (for the water add rain events maybe) but since its for a game jam
more enemies,
contamination
bigger map and more terrain to explore?
just a few ideas would love to see this game be updated!
Thanks a lot for the feedback, really helpful.
Everything you suggest sounds like a great idea, and I'll implement most of them probably when the jam ends.
I was actually designing a pathfinding system but didn't have the time to dedicate in order to finish it... We also wanted to have some boss fights, but again, time was moving way too fast...
Thanks for playing!
A fun game! I immediately drained my entire world of resources, oops!
Loved it, great art and audio design!
I like this game! feels like the game "60 seconds". more stuff in the environment would've been nice but I get that we had 48h deadline. Overall the game is very good
Nice games and art. It seems that not only monsters are decaying nature, but also me!
I like it a lot. Love the tone and the dissolve effect you added.
I almost used up all of my trees without realizing I need to let then regenerate first lol. Sniper rifle is definitely my favorite gun. I do feel like the monsters never really posed a threat to any of the resources. I was a bigger drain on them than any of the monster were.
Maybe you were the real monster all along...
Thanks for playing, thanks for the feedback
Played it a lil' before work, but I found it enjoyable! So I'll be finishing the rest of it when I get back. But I really enjoyed the atmosphere, gameplay was fun too! I really liked seeing the crew in the bunker. Great stuff!
Glad you liked it! Let us know when you manage to survive !
This game was great! Really unique concept and some fun and addicting gameplay. Love it!
Whoops I let my people died from dehydration oof Btw nice game
The game at the beginning was great. I like this type of game but then it turned recurrent. All the source was depleted and all the thing I did was, kill ennemie waiting new update in the bunker, enter the bunker, leave the bunker to make this loop. Otherwise a good game like I said.
Ambitios little game, I liked the weapons, they all felt diferent, the story bits were nice and the graphics looked great, except maybe the enemies :3. The decay/harvest effects were cool. And it had a tutorial, which is great.