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Gromi Momi

21
Posts
1
Followers
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

Very cool concept, the neon graphics look amazing and fractals are just cool in general. But you kinda cant lose, the life just drops to negative numbers xD I was at -1700 life when i reached round 50

you can dash through the water and attack the spikes to boost yourself upwards :)

Very cool game, absolutely amazing. Except for those controls xD they screw my brain so hard, why is north-east the w key? 

Cute game concept but could have really used the extra time :). Sometimes it feels like i miss with my cabbages because he throws them a bit upwards and its not just perspective :o

I really like the theme of enemies progressing against you getting bigger. Its a bit rng reliant though since if you get lucky with the spawns at the start you get bigger faster than they can spawn things that you cant eat. Flying out of the map an getting killed by that is a bit infuriating aswell. All in all a nice game with small flaws :)

Cool concept, the movement is a bit too floaty and it would be good if the chance for a letter to spawn increases when you need it because you have to wait for a long time sometimes without your letter spawning

One of the best games this jam

Cool concept, gets really challenging when you get to the further levels :D

this broke my fingers. i love the concept but holy moly my brain is much too slow for that xD

Looks amazing and the concept is easy to understand, real fun :)

I like chess and this is a cool spin that actually makes you think and manage risk/reward

The idea is nice but making it nearly only through text makes it very hard to follow if youre not a native speaker, maybe sum illustrationsd would go a long way

The graphics are so nice, although the railway couldve been a toy aswell :D. Its a bit buggy with some pre placed enemies dissapearing when you die making the levels alot easier then planned. But the idea is really nice and i enjoyed it.

It looks AMAZING for the 48 hour time period. The idea with the cards is a cool spin on the "control the dungeon" reversal. Sometimes the hitboxes for placing the enemies seem a bit off, but in general this is very polished and a fun puzzle game. 

Really cool idea, a bit buggy but apart from that its really polished :D

This truly was an experience

Looked really good, bit janky and slow to play but it fits the theme of a big boss

rekt: 

It looks amazing and the idea is really cool

yeah xD changing it never crossed my mind but now it seems obvious