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gtilelli

37
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2
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A member registered May 11, 2021 · View creator page →

Creator of

Recent community posts

Very creative! Good job!

Thank you for playing and for the feedback!

Kkkkk.. good game! Very addicting, I was obsessed to go to the end ... and it was worth the effort! Very well done!

Good idea for a game! I think all the controls could be with the mouse, it would be better. Good job!

I had a very good time with this first level! Hope I can play more in the future. The possession mechanic is great! There are some bugs, I entered in a wall and I falled down with the mushroom enemy and it didn´t die, but the controls, the jump on the walls, I thought they´re very good, I could learn them and execute them perfectly after some practice. I liked the way you can fall and sometimes not die, just return to a lower level and redo some parts of the path, I just missed the white worm didn´t come back to its initial position. There are some things to adjust in the game, but it has a very high potential! Good luck!    

Good idea! Must be polished, but it was already a good fun. Good job!

Thank you, I´m very glad you had some fun with the game. Thank you for the feedback. 

Thank you!

Thank you for the feedbak. I´m very glad you had fun wit the game!

Thank you! Very glad you had some fun with the game. The theme gave me the idea that the player thinks from the begginning he is following the light, that will take him to freedom, but in the end he realizes that what is happenning is not what it seems. I agree that it is difficult to understand what I thought, though :-) next time I try something more simply connected to the theme. Thank you for playing!

Thank you for playing! And for the feedback. All the monsters are free assets from the Unit Store, but I´ve spent a lot of time making their movements. The variety of movements and ways to attack is a very good sugestion, I´ll work on that in the future. Thank you!

Great visuals! Simple, stylish and fun. Good job!

Great visuals! Great sounds! A different way to tell a story, I liked it very much! i think it would be better to let the user continue after reading a message, not by time. Very good job!

 Yes, i`ve spent a lot of time with these monsters, and these songs were great findings, very funny. Thank you for playing!

Thank you for playing and for the feedback. I´m very glad that you had some fun with the game. I´ve already worked a lot with the songs to avoid the overlapping, but I have to improve the way to set them. The songs are inspired in the deadly sisns, I´ve searched for them in Internet Archive. I´ve already fixed the bullet issue in WebGL version.

Very interesting 3D puzzle! Very good sound and visuals! I´ve just found too difficult to figure out what is the objective, only from the game itself. But I don´t use to play many puzzles. Very good job!

Have you tried to extract and double click the executable? As Unity says, it should work for Windows, Mac and Linux. I´ve tested in Windows and Linux, the same executable, and it worked. Anyway, you can play in the browser now too.

Very good idea for a game, very good music and sounds, very good visuals, the instructions in the beggining are great! I´ve just wanted to play more levels! Very good job! 

Thank you very much, CFHM! I´m gonna fix the guns issue, thank you for the feedback.

Yes, the music is very funny. I spent a lot of time in the game, also because I am initiating, before and after the deadline, making improvements from the first feedbacks. The game´s got much better, it was worth participating to the jam! The enemies are all free assets found in Unity Asset Store. The inspiration was the jam´s theme: the idea is that you decide in the beginning to follow the light, what you think is your freedom, but in the end you realize it is not exactly what it seems.

Thank you for playing and for the feedback.

Thank you!

Wow! The new flappy bird! You never want to stop! And it should be very good for the brain, I realized I could evolve more and more. I´ve reached 12 levels and I feel I can do many many more with time. Maybe colder color coud keep you playing even more. I just would like to know in which level I am during the game.  The music is excelent! Very good job!

Very good idea! I agree that seeing what I dig would be better. I think that if you have a version with it, you can upload it as hot fix, Is there a way to pass to next "map" before digging everything? 

Very creative, a game different from the others we see around.
I liked very much the sound: good music and sound effects.
Good job!

Thank you for playing the game and for the feedback!

Thank you!

Please how can I open file Raining Rocks v.1.unitypackage ?

Please how can I open the file InsideTree.unity?

rsrs ... haven´t found it buggy, I liked it a lot! Simple, but stylish and fun. Very good mechanic for battles. Congratulations!

I was afraid it was too dark, but I think I got it right at this point. I´m gonna look for this movie! Yes these songs were great findings. Thank you for the feedback! 

 Yes, another person told me the same, it would be good to have more variations, maybe one more environment like a terrain, or other sets of environment objects. I planned to have more enemies, but this was what I could do in the time we had in this jam. Thank you for the feedback.

Added the WebGL version, now you can play it in browser.

Hi! The file JourneyToTheLightStandalone.zip contains only the executable game. Just extract and doble click JourneyToTheLight.exe. I've tested it in Windows, but it should work also in Linux and Mac.

Thank you! I'm glad that you had some fun with the game. I'm gonna fix the bug. And I'm going to improve the listening of songs during the game too. I liked a  lot to search for these songs, some are really good and fun (despite of being considered evil nowadays).

Very good game, good mechanic, fluid and fun. I had never seen the use of mouse point to light and aim, the playability is very good. And the creativity with Venice inspiration and ancient language was just great!

Very good game, good mechanic, fluid and fun. I had never seen the use of mouse point to light and aim, the playability is very good. And the creativity with Venice inspiration and ancient language was just great!