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Harosh

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A member registered Jul 22, 2021

Creator of

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gg

thumbnail and tags are mainly needed for general search. I think they are not needed for 13 games. Maybe the participants of the jam do not know that you need to evaluate each other's games?

The game looks and sounds good

Why is the character in the center of the screen?

Does the player stop moving when it turns blue?

An unexpected ending

There are a lot of situations that I couldn't do anything about as a player. Jumped on the wall, a brick appeared above your head, and the game is over. Either the brick will appear so that you will not be able to jump over, because you are accelerating not fast enough to break away from the brick down, and the brick does not accelerate at all so as to overtake the sliding player

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Thanks. I just didn't notice any information in the game about how many diamonds are on the level, so I didn't know if it was worth going back to the level to look for more, or if I had already found everything that was there. I'm not one of those players who likes collecting collectibles, so I'm not sure how much of a problem this is for curious players. But maybe it is worth adding to the global map such information as 9\10 6\10 6\10.

For version 1.1. There are a lot of spoilers. Get to know the game before you read.

It took 3 hours to complete the game. A small but well-crafted challenging platformer. After losing the first ten times, I couldn't believe how honest those defeats were. A high-quality soundtrack, graphics and level design dissuaded me from turning off the game in the first half hour. The checkpoint after the pit with the vine feels like a gift from God. After 2 hours and 3 attempts at the fire boss, I found a charging attack, with which I defeated him. During the passage of the first level, I learned to control the character and take damage so as not to fly into the pits, so the second level seemed much easier and was passed on the first attempt, including the boss (with a fire axe, you can not even dodge, but simply charge at the enemy). The second level gives new obstacles in the form of flying opponents on screens with ladders, and jumping robots, but they do not really require the player to learn something new. The city after the forest feels more like a respite. Allows the player to feel their progress.
I really expected that after passing the game there would be fanfare, they would show me some comic about how I saved the world, as if I was playing a ready-made commercial product, and not a game created in 10 days for gbjam.
In general, I am happy that I passed this game. The first game on this gamejam that aroused such interest. I hope that in the future there will be new levels and the ability to save the game. Added to the collection.

If you speed up the last replicas in the dialogs, the dialog boxes close. Because of this, I missed part of the story, but I still liked the game.

A good interpretation of the topic.

The vine sometimes grows right after you cut it, because of this you get damaged. I liked the graphics and gameplay. Passed all 3 levels. During the passage I collected 9 6 6 diamonds. Did I miss something?

I'm interested in exploring this world, but I didn't understand what to do after passing through the shadow, to the second locked house. The game has a strange sound, constant noise. Everything else looks pretty funny

On the third attempt, I got to 4 screen. The plot makes me want to go through the game, but restarting from the very beginning discourages this desire, I did not pass the 4th screen. But I liked the idea. I also didn't have sound in the game, but I saw sliders in the settings. Was there supposed to be sound in the game?

I didn't expect to see a quest on jam, so I was pleasantly surprised, but I didn't understand what I needed to do in the game. Good graphics in the style of a gameboy.

Cool game. I lost twice before I passed it.

I liked the idea and the main character. It took me a while to figure out the controls

Nice graphics and soundtrack. A large set of motion mechanics for two keys. Interesting levels. But I didn't have the patience to fully familiarize myself with the game due to the long revival animation.

An interesting idea. This is a puzzle, but the timer does not give you time to solve it, you have to start moving the flowers from the beginning of the level. I think if the timer is turned on with the first keystroke, the gameplay will seem much more honest.

Won in 115 days. It was fun)