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Bloom Cavatina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #27 | 3.395 | 3.545 |
Graphics | #37 | 3.656 | 3.818 |
Overall | #39 | 3.360 | 3.509 |
Gameboy Soul | #50 | 3.482 | 3.636 |
Interpretation of the secondary theme | #52 | 3.307 | 3.455 |
Soundtrack/SFX | #56 | 2.959 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was quite the challenge to get used to the air control and inertia of this character. Good thing there's a wall jump.
It'd be great if the player respawns directly, without that menu, since I ended up dying so often.
Anyway, awesome solid game. Congrats!
It is an awesome game, the only thing I didn't like too much is the controls but, most of the time I lost because I wanted to do something and it was a bit slow to react , like heavy. But it has lots of content and most of the game feels awesome, in terms of quality is one of the best games I played in the jam.
Nice graphics and soundtrack. A large set of motion mechanics for two keys. Interesting levels. But I didn't have the patience to fully familiarize myself with the game due to the long revival animation.
Wow this is polished. Graphics are very nice, and the game has lots of very cool mechanics and levels, with a lot of nice touches. Player is a bit slippery but it got very fun once I got used to it. Love the little animations and expressions he makes.
This is really fun and interesting and very polished, I definitely see myself actually playing this game for hours!
Really fun game! Should have made it more difficult :)
Interesting game, but it's too difficult for me.
Pretty good visuals!
The only problem I se is that the character seems a bit slippery to control.