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A jam submission

BustingShapesView game page

Round 2 - Shapeshifting and Platforming
Submitted by yanniboi (@lockdownpatrol) — 9 days, 2 hours before the deadline
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BustingShapes's itch.io page

Results

CriteriaRankScore*Raw Score
How unique was the ability#64.2334.233
Overall Score#104.0674.067
Originality of the Character#163.8673.867

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I really like how you can gain new abilities and that your character changes shape to go with it. Great!

(+1)

Really unique thing, probably my second favorite so far. I liked how the abilities were kind of asymmetric in the sense that more angles doesn't necessarily mean better movement, when comparing pentagon to hexagon, but I think you could do this for the other shapes as well; maybe you could make the square jump higher and stay in the air longer than the pentagon or make the triangle move faster than all other shapes. Obviously even more shapes would be better, but I just came up with a final circle to the mix (even though it technically has infinite degrees and not 900), which could roll on walls but not jump or something like that. Also, in terms of releasing the angles back, I'd place them right where the player is standing (and giving them an "ignore" state that turns off when you leave its hitbox), or at least not make them stack. Maybe you could also replace the triangles with right-angle symbols, since you're only really adding 90 degrees each time.

Anyhow, the wall of text means that I really like it, so good job!

Developer

Thanks, lots of good ideas. I will keep those in mind.

I guess I didnt want to plan too much ahead, not knowing what future challenges had in store 😉️

Submitted (1 edit) (+1)

Amazing Concept mate. I enjoy playing it and would love to see this in action in later stages. Although I found that when you are hexagon and got the flying boost, If boost is over you can go down one shape and immediately return to Hexagon with full boost (So no need to wait for refill the boost bar) . I don't know if thats hidden bug or intentional but look into it.

Developer(+1)

The hexagon drop and refill ‘bug/feature’ wasnt something that I intentionally planned, but a happy coincidence. I dont think I would change it and I like that it can be used as an added dynamic for speed refilling if I end up with a level timer or something.

Thanks for playing :)

Submitted

Yeah Right. It's not a Bug, It's a feature.

Developer

😎️

Submitted(+1)

This is really cool! I like the idea of gaining new abilities as you take on different forms.

Submitted(+1)

I really love this idea. Could make for a wonderful puzzle platformer!

Submitted(+1)

love the aesthetic!

Developer

thanks. never tried this sort of art before, but really like it.

Submitted

I had a blast with this entry and I'm glad you were able to watch me play it. I love the idea and overall concept. Even with just a few platforms and a wall, you crafted a really enjoyable experience. 

I can already picture so many different level designs and puzzles. Great work and take on the theme and challenge.

Submitted(+1)

Very cool and I love that the different shapes has different abilities.

Submitted(+1)

I love the art style and the elegance of the presentation. The abilities have a lot of potential, I wonder what a level would look like. Well done!

Developer

I wonder also 😁

Submitted(+1)

Very cool idea, haven't seen it before. I like that the tutorial was quick and not that much reading

Submitted

That's awesome! I love the chalkboard art style. Who knew that pentagons could wall jump and hexagons could jetpack? 

Developer

If we had known maybe we would have paid more attention in school 😉

Submitted(+1)

The design is really nice. I realized that to refill the flight, it is quicker to turn back to pentagon and pick up the triangle again. These kind of decisions can give a new dimension to the game. Love it

(+1)

This was really cool! I really liked the ability idea as well as the cartoonish-styled graphics. Keep up the good work buddy!

(+1)

I like the double jump mechanic and enjoy the chalkboard look!

Developer(+1)

Yea. At the moment 540 is overpowered :p needs some balancing.

(+1)

I was climbing all of the walls to see how high I could get and how far I could jump from the ceiling to the ground. I could easily spend  15 minutes just jumping around with it!

Developer

That’s nice to hear :)

Submitted(+1)

Interesting idea, nice aesthetic. Would be interesting to see what scenarios could play out using this mechanic.

Submitted(+1)

I Really like the idea with the degrees and chalk aesthetic.