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honk-of-doom

38
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A member registered Apr 21, 2020 · View creator page →

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Thanks!!! 

Thanks! I will definetely be looking to balance the difficulty. Its a bit slap dash atm.

Thanks! Getting started on level designs earlier is definitely a goal for the next jam. Waiting untill the end when my brain was fried was a bad plan. :p

Thank you! Thats very kind of you. And thank you so much for playing!

Thanks! That's kind of you to say. Thankyou for playing!!!

Sorry!! It an embarrassing bug I ran out of time to fix. The level doesn't end until the last body part goes into the goal and if you enter the goal at a bad angle it can miss and go on forever. ha. Thank you so much for playing though!!

Hi, sorry about that. its a nasty bug that happens some times when your twisted up and go into the goal. unfortunately I ran out of time to fix it in the jam. Thanks for playing though!!!

Thanks! Was a definite surprise. Yay for bonus challenge!

Thanks for letting me know. What a stroke of luck!

Thanks!

This was good fun. definitely had me in "the zone" on the expert level. The fanfare when you complete the level was a particularly nice touch.

The golf courses were well designed and it was fun learning the histoy behind such a prestigious game. I think an arrow in the direction the ball was going to go and a power meter would have helped a bit but wernt necessary, i still had a lot of fun. Well done!

Really fun game. The art style is awesome, simple and clean. The shark was rad too. Great job!

Dang that was awesome! ive never approached anything as slowly as I did that skull. ha. Great job!!

A really pretty, really well put together game. The shrinking mecahnic was awesome, I would have loved to see more uses for it. like maybe while shrinking you could burn incoming enemies of a certain type or something.

Really nice game. Really enjoyed the cyle of figuring out what to do and then the skill based part of trying to execute it. The only improvment i had was that when you time out i think the input should wait for you to release the button and press it again so you can have a fresh run. But looking at the comments thats an unreal issue so in summary i have nothing constructive to say. ha. Great job!

I'm afriad I suck at this game. ha. i couldnt get past level 2. But its really pretty and drifting about at speed feels super fun. just would have liked some open areas to let my rad drifting skills loose. Great job!

Well done. This is really well put together and you got so much in there! I would maybe like a slightly larger radius on the light so i has a bit more time to react but other than that was really fun.

Neat take on the theme. I had a bit of trouble with the gun for a while. i was expecting it to shoot out from me. But other than that i had a lot of fun. The music was really nice and the minimal visuals really matched the game for me. Well done!

This is a really cool interpretation of the theme! I was playing alone so didnt get the full experience but still had fun. The sounds and lighting in particular were great. The only addition i maybe would sugest is telegraphing the projectils a litle more so you can jockey with the other player for position. Btw the Wowie at the end put the biggest smile on my face!

The attracter gun is a really cool mehanic. I had a lot of fun pulling stuff around with it especially the level where you jump over them. Felt like curling or something. Like other people have said, some of the levels were a little large for what was in them leading to a bit of a slow down. But the puzzles were well designed and fun to pull off so great job!

Sorry! Was it the one where some of your tail doesnt go in the goal and just travels forever? Its quite an embarrassing one I didnt have time to squash. ha. Thanks so much for playing though!

Really polished entry. Well done. The lights on all the statues was a nice addition. And sliding them into place was very satisfying. Could see it going some cool places too with things like pressure switches and obsticles that can destroy the statues.

Really cool idea! It was a bit punishing in places and i feel a smaller hitbox on spikes/slimes would have helped alot. But the art was really pretty and its a really impressive amount of work for 72 hours. Good job!

This has a really cool vibe and its a great idea. Shame it was a bit buggy (sorry for the pun). But hey its a jam game, they all are!

I got stuck on level -1 for quite a bit. Just a shame the shift arrow looks like an up arrow. But overall im really impressed with how much atmosphere you were able to cram in through art and mechanics. great job!

That game is great! soo polished too! the lighting effect where everything cast shadows relative to you is super flash looking. Reminded me of thomas was alone. great sounds too. the jump was really satisfying. Good job team!

Relly pretty! Nice and simple art done well. The platforming and aiming were a bit unforgiving though. Maybe snap the aiming to 45 degrees when you get close to make those shots easier to pull off. The puzzles were cool too so well done!

Nice simple game. Im afraid It beat me but had fun so all good. The matches were impressivly clever, I couldnt find a way to cheese them. ha. A slam/ ground pound feature would have been cool, i was kind of a sitting duck in the air.

This is reeaaly impressive for 72 hours! The art and animations are fantastic, the gameplay is really smooth and the music really adds to the feel. The only minor things i would suggest are adding some more feedback when you are close to drowning and a skip button on the death screens. Great job team!!

Really cool idea and well executed. Some kind of "inflating" obsticles could be a cool way to make the puzzles more varied. Enjoyed your choice of music and the menus felt really nice.

A well put together game. Its kind of a forgone conclusion when you are the last one left though so would have been cool to be able to turn the tide against the black ninjas in that case. Kinda like a pacman power pellet to run to before they get you or something. But overall really cool. I especially enjoyed watching them all fight it out in the rounds after i lost.

Nice feel and a well put together. 

Definitely the funniest game ive played so far. All the little touches like the never hat and the pixelated mode were great.

Nice job! The movement and shooting felt really good. A little slow to start but soon had me boosting around like a mad thing.

Really cool concept. Loved the trail on the player character. There were some pretty tough sections in there like the horizontal arrows but it just made beating it feel even beter :)

The platforming was a little buggy (was i suposed to be able to keep jumping when i wasnt on the floor?), but game looked great with the post-processing and the mechanic was really well comunicated in the levels as well as the text. Good job!

This is great! Boosting off your own exploding bodies is a really fun mechanic and it was all taught really well. A couple of the effects were a little jarring but the core mechanic felt really nice. Definietly had me "thinking with corpses" by the end.