you gain points for
- throwing crops on the ground
- tossing crops into the well
- felling trees with an axe
- and the most fun one... exploding everything XD
you lose points by shipping them in the shipping bin...
Not an idea I've seen before, and you executed it quite well. This really makes placing down towers a risky move where you have to think hard about whether you want to risk using the most powerful towers a lot.
iirc you missed when I playing your game on stream, so feel free to check out the recording while twitch keeps it up! (https://www.twitch.tv/videos/680501311)
Not sure why, but I was really lagging on this game despite having a pretty good computer oO Must've been some compatibility issue with other stuff I had running or so...
the changing movement direction like this is a really cool idea though. it's tough as heck to control, perhaps starting out with even smaller rocks before scaling up would help at the beginning, but with some practice it's a solid system. Looks decent too with all the space-junk XD
Cool stuff, I think you can go further with this idea given more time. One issue I had was 'tie' situations, where I'd end up walking back and forth a lot waiting for the right item to pop up, which can slow down gameplay a lot. But if you figure out a way to reduce/avoid that the random-weapon method works well.
Pretty fun puzzle-platformer. Really gotta think about how to pick up which potion-thingies to keep the keys you really need... positioning~ Cool stuff. Perhaps it could help to reduce the text by making the level design imply how things work a bit more at the start? Probably worth playing around with, anyhow.