You've already got a lot of bug reports, so I'll just say I really liked how it felt playing this game. Cool mood and music overall. It had this strange, nostalgic feeling. Kind of like what I remember from Majora's mask? if that makes sense.
Models are kinda uncanny, especially mom&dad. May be the case of "Scott Cawthon games before he made FNAF" kinda deal.
I really like how you can interact with the physics, there seems to be a lot that can be done with that.
Did not really care for the story, but I appreciate that it's there. Also - having kids do what strangers tell them over the phone is a really, really bad idea. Even if the entire neighborhood is gone, mom got that fluoride stare and dad was norwood reapered.
Reminded me of PSX/old PC quests, early 3d ones. Which is a pretty good vibe. Did not like how the camera moved in third person, first person felt pretty good, but I wish I could jump and interact with mom/dad/phone/cat in first person.
Lots of bugs, major one - the game not loading properly. Also tiny little glitches.
It's an intriguing little game. A bit too clunky for my liking, and I wish it was more stable. But I really, really wanna like it just for sovlful aesthetics of pretty much everything.
1. The fonts used are horribly low res and blurry. I was struggling more with reading stuff than any other thing in the game.
2. Equipping useable items should be button based. Like zelda when an item is assigned to a specific button.
3. The game works great with controller except some inputs aren't supported. I feel this is one of those games that would work best with a controller since there isn't any free aiming.
4. Camera position is awkward at times. The camera looking up instead of looking down on the player feels weird and makes it easy to miss stuff on ground.
5. Ship level softlocks when you leave the different rooms.
I know I said most of these stuff before but always good to have an reminder.
Enjoyed it quite a bit, though you can see me struggle finding the book. I don’t think that riddle makes a lot of sense, first person view, when you experiment with it, is mostly for moving items around. The lever is so big you expect it to be a normal F-interactible. I rather expected the journal to be hidden beneath a traffic cone. And lore-wise it is odd that your dream journal which you already owned is in such a random place? Obviously a change has taken place in the "real world" but I think it would be cooler if there was still a RL-to-dream dichotomy.
FPS felt a bit low, and the camera rather started giving me nausea. I lowered my mouse sense a bunch then, it helped a bit.
Later I wanted to continue this game, but somehow could not get to the pirate ship anymore: https://www.twitch.tv/videos/2345908635 Loading up the old game brought me to the snowy woods. Deleting save, rushing to dream -> again snowy woods, probably missed a trigger. Started a 4th time, this time trying to trigger all intended interactions: Still didn’t get to the pirate ship. Idk. I woulda done the snowy woods again, was interested to see if there’s anything to unlock with the rewards I get from the ghosts, but they got so damn stucked I couldn’t be arsed to finish that level another time. The first time I did (not recorded), they somehow worked at least a little bit better. The teddy bear quest was again bugged this time around, being able to immediately return the teddy.
If you've played before, make sure you delete your save file and start a new game. When you start a new game, just click on "Delete Save" and then click "Continue".
I did never play this before but somehow it came with a broken(??) save file by itself. So I hadn’t clicked "Delete Save" and just ended in a confusing Limbo where I kept entering the snowy roadside dream and also quests were bugged, I could return the teddy without having found it.
It’s odd that the ghosts are so slow behind you.
Will try to play it proper now that I figured out clicking "Delete Save" first seems to give more of an intended experience, but anyhow: It has very nice atmosphere!!
Btw. rendering lagged hellishly when playing via wine, even though Unity games normally work fine and your game renders at a very low resolution. Don’t know if you care. On Windows it was fine.
-Colored text isn't colored until the keyword is fully revealed.
-Decided to play on my 4:3 CRT since the game is that old aesthetic, it looks like the UI scales correctly, good job. [later] oh I guess it's actually 4:3 native? Anyways, it looks way better with CRT vs LED.
-Mouse based camera is insane looking, I don't know why it rotates like that vertically. Also, the controller can't even change said vertical angle. Guess I'll use KB&M. [later] After some time I got used to the camera, it isn't bad exactly. It didn't help that my initial sensitivity was too high.
-Odd how first person interact button differs from 3rd person.
-The parent's(?) bathroom toilet and toilet roll in not interactive for some reason.
-Climbing animation(treehouse) is a little too slow I think.
-Random lever near death pit(to notebook) does nothing?
-After faffing around for some time, I finally got the magic notebook. I'll take this moment to say that the art direction is fairly solid, reminds me of Psychonauts with the children's nightmares type thing going on.
-Map is too zoomed in, and I can't change said zoom level. Also, the menu is a little awkward being keyboard only input, considering you say(game page) you are targeting KB&M. Would be nice to also have a cursor. The top tab bar of the menu is inconsistent. Sometimes the current tab keeps the yellow cursor when doing things in the sub menu, but other times it goes away and focuses on another UI element.
-Guitar is alright, but if I'm being honest ripping off zelda is kind of boring and played out. Why is this here, when it was only interesting in OOT since it was the mc guffin for that game. If it's just a temporary thing, then whatever.
-Equipped icon being a small E could be easier to read at a glance, maybe make it an outliney texture around the entire icon too, or change the background slot.
-Went into the pirate ship, I couldn't grab onto the ladder after giving the spatula, and then I (while spaming buttons)teleported on top and got stuck; too bad, I forgot to save for like 20 minutes... Oh, looks like it was smart and saved anyways, phew. I thought the computer was the only way.
-I can open the tab menu while in the dream transition, which is a bit silly.
-Neat, now I'm in a wooded dreamloop area, instead of the pirate ship.
-I got a quest and got a dash ability, but I seem to have gotten it before hand? I was dashing around with shift all of a sudden, maybe the ability was added too early? I also now have a double jump. Also, these ghosts move way too slow, especially after getting the dash. Also, they seem to get slightly stuck sometimes, which is ironic considering their incorporeal-ness.
-A ghost said it would give me the closet key(which I already have) and then it gave me a slab, I assume that's some rework you did and forgot about retouching the dialogue.
-In first person, the illusion is broken if you have the flashlight on, it will rotate the light around and behind you if you walk around as you keep the look direction forward. [later] This includes the pirate sword, or anything else in the hands I would guess.
-Third time doing the dream tunnel, it's cool but should really be skipable after the first time.
-Bug that happened when talking to both bowling alley Barth and the kitchen menu(doesn't happen in normal world, I don't want to test it anymore): if you press tab or esc while in a dialogue, it will open that menu, and it will break the dialogue and get you stuck. Seems to be a softlock. If you quit to menu you can continue the game, but the softlock persists and this time you can't access the menus, making it a hardlock.
-AhhaHhhhhHHHHasdfsadf, got softlocked again when leaving the inner ship, I double jumped since I couldn't grab the ladder, then it teleported me and I'm frozen. And for some reason it won't let me quit to menu, so it's a hard exit. I will now never go inside the ship again.
-Going on the island, why are these bridges so ungodly long? Even with dash it's taking forever to traverse one branch of this. Also, I got magic but I can't seem to do anything with it. -- After a lot of wandering I found out there was a sword if I just walked into the center 10 meters, woops. Also, bloody hell there was nothing of value in those side paths.
-Floating torch on right side of hedge maze on witch island.
-At this sign an enemy on the other side of a wall can attack -- intentional?
-My inventory has a scrollbar, but I can't scroll it. Items are out of view. It seems to scroll down all the way each time the inventory is opened.
-I get to the area with the mushroom guy and the checkered floor. Think I should stop playing now. I let myself die, and it kind of got weird. I started pressing buttons since it looked like it may not automatically restart, then it put me on the main menu and the UI was going nuts, flickering and I had to spam spacebar to select continue. However, now I can't sleep anymore(it's red again). Doing a hard reset fixes it. Since none of my witch island progress is saved, idk if I have to normally exit the dream to save, or if I'm at a point where the data for that area isn't serialized.
Besides the crippling bugs and lack of polish, it's a fairly fun adventure game thing. Keep up the good work.
incredible atmosphere, you really captured the 5th gen oot/boku no natsuyasumi vibes perfectly well some notable bugs/quirks to mention: the camera was kind of wonky, like it doesn't exactly feel like it follows the player at times, especially in cramped places like the house lost souls always got stuck in pretty much every obstacle in their path, it was very annoying trying to make them reach the exits doors open one way only, which means that if you are close to where they are going to open they'll fucking slam into your face and push you to the wall lol i couldn't get the mudball into the washing machine? maybe i was doing something wrong after losing twice my main menu got incredibly glitched and i had to force close the game probably other things you can see in the playtesting footage btw i fucking LOVED the windows save system thing!
thank you for taking the time to try it out and you even recorded it, awesome! there's a lot to fix, but the main menu being glitched like that concerns me quite a bit. it must be stuck in some loop of restarting the game, i'll definitely look into that. <3
Comments
You've already got a lot of bug reports, so I'll just say I really liked how it felt playing this game. Cool mood and music overall. It had this strange, nostalgic feeling. Kind of like what I remember from Majora's mask? if that makes sense.
Models are kinda uncanny, especially mom&dad. May be the case of "Scott Cawthon games before he made FNAF" kinda deal.
I really like how you can interact with the physics, there seems to be a lot that can be done with that.
Did not really care for the story, but I appreciate that it's there. Also - having kids do what strangers tell them over the phone is a really, really bad idea. Even if the entire neighborhood is gone, mom got that fluoride stare and dad was norwood reapered.
Reminded me of PSX/old PC quests, early 3d ones. Which is a pretty good vibe. Did not like how the camera moved in third person, first person felt pretty good, but I wish I could jump and interact with mom/dad/phone/cat in first person.
Lots of bugs, major one - the game not loading properly. Also tiny little glitches.
It's an intriguing little game. A bit too clunky for my liking, and I wish it was more stable. But I really, really wanna like it just for sovlful aesthetics of pretty much everything.
Great atmosphere. Very creepy, love it.
Some issues I had.
1. The fonts used are horribly low res and blurry. I was struggling more with reading stuff than any other thing in the game.
2. Equipping useable items should be button based. Like zelda when an item is assigned to a specific button.
3. The game works great with controller except some inputs aren't supported. I feel this is one of those games that would work best with a controller since there isn't any free aiming.
4. Camera position is awkward at times. The camera looking up instead of looking down on the player feels weird and makes it easy to miss stuff on ground.
5. Ship level softlocks when you leave the different rooms.
I know I said most of these stuff before but always good to have an reminder.
Keep up the good work, cheers.
OK, after deleting the save it seemed to work as intended: https://www.twitch.tv/videos/2345822056
Enjoyed it quite a bit, though you can see me struggle finding the book. I don’t think that riddle makes a lot of sense, first person view, when you experiment with it, is mostly for moving items around. The lever is so big you expect it to be a normal F-interactible. I rather expected the journal to be hidden beneath a traffic cone. And lore-wise it is odd that your dream journal which you already owned is in such a random place? Obviously a change has taken place in the "real world" but I think it would be cooler if there was still a RL-to-dream dichotomy.
FPS felt a bit low, and the camera rather started giving me nausea. I lowered my mouse sense a bunch then, it helped a bit.
Later I wanted to continue this game, but somehow could not get to the pirate ship anymore: https://www.twitch.tv/videos/2345908635 Loading up the old game brought me to the snowy woods. Deleting save, rushing to dream -> again snowy woods, probably missed a trigger. Started a 4th time, this time trying to trigger all intended interactions: Still didn’t get to the pirate ship. Idk. I woulda done the snowy woods again, was interested to see if there’s anything to unlock with the rewards I get from the ghosts, but they got so damn stucked I couldn’t be arsed to finish that level another time. The first time I did (not recorded), they somehow worked at least a little bit better. The teddy bear quest was again bugged this time around, being able to immediately return the teddy.
Yaaaa idk game seems really cool please fix it.
I did never play this before but somehow it came with a broken(??) save file by itself. So I hadn’t clicked "Delete Save" and just ended in a confusing Limbo where I kept entering the snowy roadside dream and also quests were bugged, I could return the teddy without having found it.
It’s odd that the ghosts are so slow behind you.
Will try to play it proper now that I figured out clicking "Delete Save" first seems to give more of an intended experience, but anyhow: It has very nice atmosphere!!
Btw. rendering lagged hellishly when playing via wine, even though Unity games normally work fine and your game renders at a very low resolution. Don’t know if you care. On Windows it was fine.
Cheers
-Colored text isn't colored until the keyword is fully revealed.
-Decided to play on my 4:3 CRT since the game is that old aesthetic, it looks like the UI scales correctly, good job. [later] oh I guess it's actually 4:3 native? Anyways, it looks way better with CRT vs LED.
-Mouse based camera is insane looking, I don't know why it rotates like that vertically. Also, the controller can't even change said vertical angle. Guess I'll use KB&M. [later] After some time I got used to the camera, it isn't bad exactly. It didn't help that my initial sensitivity was too high.
-Odd how first person interact button differs from 3rd person.
-The parent's(?) bathroom toilet and toilet roll in not interactive for some reason.
-Climbing animation(treehouse) is a little too slow I think.
-Random lever near death pit(to notebook) does nothing?
-After faffing around for some time, I finally got the magic notebook. I'll take this moment to say that the art direction is fairly solid, reminds me of Psychonauts with the children's nightmares type thing going on.
-Map is too zoomed in, and I can't change said zoom level. Also, the menu is a little awkward being keyboard only input, considering you say(game page) you are targeting KB&M. Would be nice to also have a cursor. The top tab bar of the menu is inconsistent. Sometimes the current tab keeps the yellow cursor when doing things in the sub menu, but other times it goes away and focuses on another UI element.
-Guitar is alright, but if I'm being honest ripping off zelda is kind of boring and played out. Why is this here, when it was only interesting in OOT since it was the mc guffin for that game. If it's just a temporary thing, then whatever.
-Equipped icon being a small E could be easier to read at a glance, maybe make it an outliney texture around the entire icon too, or change the background slot.
-Went into the pirate ship, I couldn't grab onto the ladder after giving the spatula, and then I (while spaming buttons)teleported on top and got stuck; too bad, I forgot to save for like 20 minutes... Oh, looks like it was smart and saved anyways, phew. I thought the computer was the only way.
-I can open the tab menu while in the dream transition, which is a bit silly.
-Neat, now I'm in a wooded dreamloop area, instead of the pirate ship.
-I got a quest and got a dash ability, but I seem to have gotten it before hand? I was dashing around with shift all of a sudden, maybe the ability was added too early? I also now have a double jump. Also, these ghosts move way too slow, especially after getting the dash. Also, they seem to get slightly stuck sometimes, which is ironic considering their incorporeal-ness.
-A ghost said it would give me the closet key(which I already have) and then it gave me a slab, I assume that's some rework you did and forgot about retouching the dialogue.
-In first person, the illusion is broken if you have the flashlight on, it will rotate the light around and behind you if you walk around as you keep the look direction forward. [later] This includes the pirate sword, or anything else in the hands I would guess.
-Third time doing the dream tunnel, it's cool but should really be skipable after the first time.
-Bug that happened when talking to both bowling alley Barth and the kitchen menu(doesn't happen in normal world, I don't want to test it anymore): if you press tab or esc while in a dialogue, it will open that menu, and it will break the dialogue and get you stuck. Seems to be a softlock. If you quit to menu you can continue the game, but the softlock persists and this time you can't access the menus, making it a hardlock.
-AhhaHhhhhHHHHasdfsadf, got softlocked again when leaving the inner ship, I double jumped since I couldn't grab the ladder, then it teleported me and I'm frozen. And for some reason it won't let me quit to menu, so it's a hard exit. I will now never go inside the ship again.
-Going on the island, why are these bridges so ungodly long? Even with dash it's taking forever to traverse one branch of this. Also, I got magic but I can't seem to do anything with it. -- After a lot of wandering I found out there was a sword if I just walked into the center 10 meters, woops. Also, bloody hell there was nothing of value in those side paths.
-Floating torch on right side of hedge maze on witch island.
-At this sign an enemy on the other side of a wall can attack -- intentional?
-My inventory has a scrollbar, but I can't scroll it. Items are out of view. It seems to scroll down all the way each time the inventory is opened.
-I get to the area with the mushroom guy and the checkered floor. Think I should stop playing now. I let myself die, and it kind of got weird. I started pressing buttons since it looked like it may not automatically restart, then it put me on the main menu and the UI was going nuts, flickering and I had to spam spacebar to select continue. However, now I can't sleep anymore(it's red again). Doing a hard reset fixes it. Since none of my witch island progress is saved, idk if I have to normally exit the dream to save, or if I'm at a point where the data for that area isn't serialized.
Besides the crippling bugs and lack of polish, it's a fairly fun adventure game thing. Keep up the good work.
incredible atmosphere, you really captured the 5th gen oot/boku no natsuyasumi vibes perfectly well
some notable bugs/quirks to mention:
the camera was kind of wonky, like it doesn't exactly feel like it follows the player at times, especially in cramped places like the house
lost souls always got stuck in pretty much every obstacle in their path, it was very annoying trying to make them reach the exits
doors open one way only, which means that if you are close to where they are going to open they'll fucking slam into your face and push you to the wall lol
i couldn't get the mudball into the washing machine? maybe i was doing something wrong
after losing twice my main menu got incredibly glitched and i had to force close the game
probably other things you can see in the playtesting footage
btw i fucking LOVED the windows save system thing!
thank you for taking the time to try it out and you even recorded it, awesome! there's a lot to fix, but the main menu being glitched like that concerns me quite a bit. it must be stuck in some loop of restarting the game, i'll definitely look into that. <3