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Impactful Narcotic

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A member registered Jul 19, 2022 · View creator page →

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I have done a game jam before as the artist, making pixel art but I can work with other styles. I also did some goofy sound effects and voice acting for said jam in a game called "Frimbly and the Cave of Wonders". Not a professional but want to get better!

I love everything about this except playing it. The enemy placement makes jumping pretty frustrating because you can't land back on the floor in time. The art and music is great though, would love to see it utilized further.

Love the atmosphere though I feel this maybe would of benefitted from no music at all and instead just some low room ambience. I think the entities should also be easier to find. Overall though I enjoyed this, nice to see some horror games make it to the jam, great work on the animations too.

I fell infinitely

I'm not really sure what is going on, sometimes I can shoot, sometimes I can't, and what the heck is going on with the initial dice roll from the giant hot lady.

Game works well and has a nice presentation, I don't think this is my kind of game though, thinking of where each number is in rapid succession blends my mind into cherry smoothie cola.

This is a very silly idea, love the idea of dodging distractions while on an important phone call. I do however think this game would of greatly benefited from sound and music. The game also is stretching a little in regards to the theme. Otherwise not so bad.

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Fun little concept that has a pretty good difficulty curve. Nice dice. Nice hand. Nice slapping motion.

Cute presentation and lovely music (do I hear onett?)  The game isn't too much fun though in my opinion, I think it would benefit from some more in-depth ideas, it seems its mostly just going from arrow to arrow with not too much thought. 

I like the weird character designs, especially the dark armed guys who swish around. The music is also pretty interesting, but I don't really think this is my kind of game. The controls seem really frustrating unless I'm missing something obvious.

Never have I felt so confused but so entranced at the same time. Even though you are given such limited information it is a very unique and satisfying task to try and figure out every little detail between the book and the questions asked. using nothing but your obscure hints. The presentation is so good I'm amazed this was done during the jam period and not over at least a few weeks. Excellent work. 

The music is nice and the idea has some potential, but currently, I am kind of lost about what is effecting what, and then I got completely confused by the orange dice. Not bad by any means, just needs some more time in the oven.

I am absolutely digging this concept. This is the kind of stuff I want to see from roll the dice, not taking the theme so literally. Hilarious presentation and such a ridiculous gameplay concept with solid controls. I couldn't believe how many different effects there were. Really neat stuff.

Interesting concept, I like the sound effects and music plus just the general presentation. I think the controls need to be spelled out clearer though and I would of liked to see Mastran take more hits so you could see multiple phases in one battle. I do like the character and hope to see him return in a different form post jam. 

Very simple little game but I still had a pretty fun time. It's nice seeing the enemies use a large variety of different bullet patterns as well as a large variety of gun types. Getting the flame thrower was pretty sick. I think people have already mentioned it before but my biggest complaint was the lack of ammo for certain guns. Otherwise pretty decent little game.

A really interesting take on the bullet hell genre. The file being slightly delayed by your movement actually felt really unique rather than frustrating, and that's probably also because the presentation is so good.  I also liked the idea of the dice being rigged so the luck has to be filled up. Would love to see this continue in the future, really cool and fun stuff.

Thank you!!

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Solid suggestion, I think the rng elements do need some work, perhaps a way to put control into the player's hands a little more. Risk over reward type stuff was a main element discussed during development but we didn't have enough time to fully implement it. Thanks for playing! 

The sound effects were basically done in around 5 minutes. Max was like, we need sound effects right now so I just pulled up a microphone and started using the first takes lol. I highly doubt we would ever use them in a full version, or at least tone them down a lot. Thanks for playing though, glad you enjoyed it.

This game really surprised me, I wasn't expecting so many different elements near the end keeping the whole core mechanic fresh. I do think the yellow gem you need to collect could have a slightly more forgiving hit box though. Otherwise, cute sound effects and really creative idea.

Love the animations, very fluid, the difficulty curve is also quite balanced. Nice job.

Cute little game, sometimes fun and charming, sometimes very frustrating but I did enjoy it.

A game with a hell of a lot of charm and great animation but this gameplay loop doesn't feel like a game in any capacity. Losing to a completely luck-based system and having to replay everything again is really not fun. A lot of potential here in the visuals and idea but this needs a real gameplay concept to get it off of it's feet.

A very simple concept with a really great execution. Love the theme of haunted casino and floating hands tossing die like shuriken's. Making all your assets from scratch is really impressive. 

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There is so much to love about this game, but I'll start by saying I adore the sound design, from the cute squeeze toy sounds to the violent over the top dice effects, really solid stuff. The game controls really smoothly too, great touch making the screens wrap around so you don't constantly lose the dice. I think the only real nitpick I have is the dice throwing can be a little dodgy, I never really know where it will end up because of the bouncy physics. Other than that, this is great.

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Incredible

This game had an excellent presentation with a nice screenline aesthetic. The music did its job and fit the tone. It was fun to play one time but I think my main gripe is maybe it was a bit too luck-based? By the last battle it just felt like all I could do was wait for something good to roll instead of actually strategizing. Overall though, cool little game with great quality.

I have no idea what I'm doing or if anything works but I do like the somewhat weird eerie vibe this game gives with its music and visuals.

Even though this game has virtually no polish, I get a weird vibe from it I kind of enjoy.

Even though this game has virtually no polish, I get a weird vibe from it I kind of enjoy.

Very simple little game with a cute vibe and nice music. I enjoyed it.

Seems like it could be fun but in its current state its pretty much unplayable. 

The visuals give me a classic NES vibe with Atari-esque sound effects which I do like a lot but the enemy spawn rate is really all over the place, plus it seems overly difficult to get away from them.

Not a terrible concept for a game but I feel in it's current state its a little more frustrating than fun. I think a screen telling you what exactly you are doing would help a lot. 

I call him the Yellow Croc and I love him too. Thanks for playing, glad you enjoyed!

Thank you for playing! I totally agree with you on the gamepad support as I personally pretty much exclusively use controller. If this project continues, I'm sure it will be implemented but with the time we had, we decided it wasn't something to dwell on. Glad you enjoyed it!

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We immensely appreciate the feedback. In hindsight it is weird we didnt add that as a feature but in the moment I think we didn't want the player to immediately restart the stage just because they didn't like their outcome. The main core of the game is to make something that can work for you personally using the rng elements given. If we do continue this as a bigger project, it will definitely be something we consider for difficulty balancing and fairness but probably not in the form of a traditional restart button. Again though, thanks for playing!!