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indiegesindel

53
Posts
77
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A member registered May 17, 2016 · View creator page →

Creator of

Recent community posts

I want to cuddle that bear! :3

- Laura

Really loved the visuals in this project!

- Laura

Had to think -Out of the Box- for this one!

- Laura

I've just checked out your stream, thank you so much for playing the game! I've pulled some levers behind the scenes so your name displays correctly in the leaderboards and we'll definitely provide a fix for whatever happened to you while entering a username (the code DOES check if you are in an input if you hit space, but oh well).

- Laura

Yeah I agree, if we decide to push an "AfterJam" version of this game, it would need more events, maybe even space combat where you have to defend planets from space pirates. At some point in the development, I had to focus on the core loop so it can be properly polished.

- Laura

Thank you so much for your comment!

For the planets, we have multiple spheres (one for the base color, one for the "clouds" with a transparent texture) that are randomly placed in a 50 x 50 grid with 50-30 units between and random traits (name, available element, whether the planet has a moon/clouds, scale multiplier and rotation speed). The rotation is applied to all three axis (with slight variations), making them spin in a way that is not giving you the feeling of a looped animation. The player spaceship is only rotated on the Y axis. Our Scene setup uses a SubViewport with a scale of 640 by 360, giving off this clean pixelated look.

I agree that the game can be somewhat easy with some techniques. Initially, we wanted to have a full on inventory where you would need to manage the elements you collected and potentially throw some out to make space for a big distress call, however in playtesting it showed that it threw players out of the gameplay loop too much.

I think if we'll touch this project again for an "After Jam" version, it would be great to have some modifiers (such as a slower ship speed with bigger inventories) and maybe some sort of combat. Instead of just losing health when colliding with objects, maybe the spaceship could also lose some elements on impact, to make it harder to hoard elements.

- Laura

We don't save any meaningful data besides game runs, so on initial start, you request a unique ID from the server that is stored in a JSON file under appdata. This unique ID is not exposed through the API and used as an identifier in case you want to update your username.

It's semi secure, but good enough for the data stored and has the neat side-effect that you don't need to sign up or login or anything, without having to collect or store a device ID (which also has all sorts of data privacy hassles connected).

- Laura

Really impressive scope for the time given.

- Laura

This game is really creative, although sometimes a bit hard to grasp since I haven't operated such a device yet.

- Laura

I see what you did there with the theme :D

- Laura

Love the idea, however it frequently happens that the equation bubble is below a text bubble, making it hard or impossible to read.

- Laura

I believe there is something wrong with the controls on Mac, since I'm almost never able to actually attack. Either way, it was fun checking this project out!

- Laura

I LOVE the visuals, great work!

- Laura

I have no idea how yet another clicker game made me spend so much time. I think the upgrades got too expensive too quickly, but hey, I was able to buy the non-existing plush.

- Laura

(1 edit)

How we implemented the topic:

- The galaxy is stronger when we help each other. The Celestial Rescuers program is an inter-planet humanitarian organization. If one planet is in need of materials, another might be able to provide them.

- This game features online leaderboards. The more people play, the more planets can be rescued. This is also reflected in the main menu that will always show you how many planets have been helped globally.

Wonderful idea!

WONDERFUL style and gameplay, some oddities (jumping from pole to pole in 3d is a bit hard) but overall very polished and fun!

Wow, what an addictive game! I just wanted to check it out and stayed for the entirety of the 30 rounds!

https://indiegesindel.itch.io/hookcat

What a great game, I've had so much fun figuring out these tough puzzles!

Really addictive endless game, I was able to accidentally break the game and give me two balls and sometimes it feels like you can't avoid certain angles BUT other than that it is a neat little game that is a lot of fun in it's current form!

Really enjoyed the gameplay, sometimes I wish the timer was a bit longer, it feels like it forces me to stop right when I get in the flow. I also like the "juice" you've added with visuals and sfx!

Wonderful artistic take on the theme!

https://indiegesindel.itch.io/chamber-repeat

What a wonderful entry! I love how you implemented the artstyle of Andy Warhol in the games artstyle!

Hey there, thank you for your feedback! As some guidance to your problem: Try to look around. Maybe there is an element that might give you an idea which of them you might have to shoot at? :)

Thank you!

Thank you so much!

Yes

It's always good to do preparations, maybe think of a style and/or perspective beforehand. The theme could of course "force" you to change your decisions once the jam starts, however that doesn't happen often

A thing that has helped me tremendously with time management: Try to have your game idea layed out after around one hour, try to finish most systems in the first day and use the second day for content and polish.

What a wonderful demo to a probably even better game!

Thank you very much for playing our game on-stream and for your kind words!

Thank you very much for playing our game! We've just uploaded an update that adjusted this area, so we hope that area won't be as frustrating as before.

Really challenging but lots of fun!

We are currently working on a bigger update/expansion which will fix this. Thank you for your feedback!

https://thatanimeweirdo.itch.io/greg-the-clumsy

Great game, I love it!

Vielen Dank! Ja, Mathias ist der geborene Jahrmarkt Ansager!