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Inkus Alters

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A member registered 11 days ago · View creator page →

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That means so much, thank you!!! And I am simply one man :)

I'm so happy to hear you enjoyed it!!

Prefacing with I know absolutely nothing about the source

I really liked the casual gameplay alongside the messages of resistance and general community-building aspect. Easy to understand how to play and not very long to complete, I thoroughly enjoyed liberating a city and convincing people not to shop at megacorps. Some of those text entries make you think! This was well-made, great job!!

I'm glad you enjoyed it, even if you had to get friendly with a few ghosts! Thank you so much!

I gave it another go with your control tips, I definitely think increasing the jump height just a smidge would make things more smooth. Got up on the platform with a (carefully timed) sprint jump though! Controlling the camera with the mouse works well, though I do still seem to end up on a slight diagonal after a few movements despite setting it straight initially, so not sure what's up there but potentially something to look into! Just glad I got on the platform XD

Any plans to patch/update after voting? I'd love to share the build with some of my friends if so :) Keep up the great work!

Really like the concept behind this, the characters are really unique and they carry the spooky carnival vibe well. The music is captivating and the game does a good job of making me want to find the hidden cards. Unsure if it's just the browser version but movement appeared to walk on a diagonal from the camera, which made it kind of awkward and at times difficult to control. If I'm supposed to be able to jump up the short platforms near the floating cards, it won't let me past the first step no matter what angle I use. Also you can get stuck by running into the trees :') Overall an interesting game, I'd be interested in revisiting with some fixes and seeing it more fleshed out environment-wise!

Really cute character design, I'm going to be the odd one out and say I really enjoyed the echolocation mechanic as a way of searching for and revealing secret passages! I thought that was a super cool way to incorporate echolocation into a game! The changing palettes was very cool, though not really clear why it was happening. Some design variation between different areas of the cave with rocks and other decorations could be a nice touch. Overall I really enjoyed it, great job!!!

I'm glad you enjoyed it!! Thank you so much :)

This is really good feedback, thank you so much!! I'm glad you enjoyed it overall! :)

Really enjoyed the scream mechanic here lol, it's a really fun game! Nothing of note that hasn't been noted already, overall this was really well done!!

I really enjoyed this mix of themes and mechanics, the masked people are mysteriously captivating and the Day 3 artwork really pulls the entire vibe together. Did a couple playthroughs for different endings, overall excellent work!