Oh interesting, I added you on disc if you ever want to talk dev, what engine did you move to?
it_rooster
Creator of
Recent community posts
The artwork is awesome, and I liked the idea of heroes with different traits, maybe some kind of indicator visually of the trait, like if the character is naked, they think it's cold and go towards the fire, or something like that. Also felt weird to place objects, like they didn't always place where I wanted them to. Overall great concept, very cool.
I can't believe the polish for 48 hours! I really liked this! one thing, I started to just beat him with the box instead of control the monitor as soon as I had the box control. Haha expected exploit for a 48 hour jam, but this was really fun, also I kinda wish I could rotate in real time instead of waiting for a full rotation cycle.
this concept is awesome, the tile editor felt great to use. There isn't really any concept of a game since I can basically win no matter what, there isn't really a problem to solve, I can just slap together all the enemies and win. I would love to see it expanded so that each unit/tile has a cost? Really cool though, very very creative.
Also, it bugged out a lot with pathing, and it was relatively difficult to see what was going on.