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A jam submission

Desolate ArtifactView game page

A short, simple platformer with a focus on sound created for round 2 GDKO2023
Submitted by Jackawaka — 3 hours, 43 minutes before the deadline
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Desolate Artifact's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game feel complete?#253.4563.563
Should this entry qualify for the next round? (Primary)#323.2143.313
How well did the audio drive the story?#343.0323.125
Did the sound and audio fit the style of the game?#363.3353.438
How engaging was the story?#392.5472.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
Unity

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Comments

Submitted(+1)

Those were some bouncy jumps! The audio on the floor was great, as well as the ambience in the cave. Great work overall, with the intro and the camera work. At some pints the platforming felt weird with the collision, but the inclusion of the falling platforms combined with the underwater gravity kept things fresh! I played on the browser, and it felt great btw.

Nice addition with the ending SFX keeping the mystery. I don;t know how this pilot can dash so cool in the air, or breath so much underwater though XD.

Also, Superman 2.0 confirmed

Submitted(+1)

Its nice that you had multiple controls. The intro gave a good perspective into the game without any visuals. And the sound effects felt great, especially for the shallow water.

(+1)

Nice use of sound effects to decorate the different areas. The sandstorm was super cool.

Submitted(+1)

Fun platformer, solid sound effects. Nice!

Submitted(+1)

Really cool platformer, it was fun.

Submitted(+1)

You did a lot with some really simple art.  The controls felt really good!

Submitted(+1)

I liked the dash, some things felt a little like I cheesed it rather than being purpose built for me to reach a platform, really engaging intro whilst the game was loading

Submitted(+1)

Good concept.  The intro really helps get you interested in the story from the start.  Using shift kept bringing up Sticky Keys.  I did that in round 1, but with Control.  Someone pointed out to me that Shift, Control, and Alt are really common hotkeys on Windows and should (typically) be avoided in game development.  Unsure of who specifically told me that, but thought I'd pass that along.  It helped me out.

The sound design was really nice.  Wouldn't have thought of using different sounds for each surface.  That was an awesome touch.  Nice job.

Developer

Thanks for checking my game out! I agree, I definitely should go for some different keybinds in future projects

Submitted(+1)

Thanks for playing my game - it led me to yours! Great sound work in the opening cutscene, and the transition from cave into the "final area" had me leaning forward in my seat... and you delivered a great cliffhanger. I hope you make it to Round 3! I have to know.......

Submitted(+1)

Love the dramatic intro and the story is really good, especially when you find out the cause of the magnetic disturbance (I won't spoil anything). I think having a character would add a lot to the game. The sounds all sound great, love the wind, the metal surface, the footsteps on the sand and especially the water. The only sound I didn't like was the footsteps on the orange platforms but that could be just my personal preference. The shift key when pressed five times brings up a sticky keys dialogue window on my windows laptop so I think pressing Spacebar would be best for dash but I like that the right mouse button also works. Overall, a really great game that feels good to play. 

Developer(+1)

Thanks! I'm glad you enjoyed checking it out!

Submitted(+1)

Nice little platformer, loved how different surfaces sounded different.

Developer

Thanks very much!