Thanks for the feedback. I'm glad you liked the game!
jankyolddog
Creator of
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This was a chill little game. Took me a moment to figure out how to actual place objects, but then it was nice and relaxing. Simple graphics and cool colors worked very well together. A minor thing, but it would have felt even more Zen if the worlds pulsed to the beat of the music. Overall a very enjoyable experience. Well done!
What a great concept! I really liked the art and music in this one and it really felt very satisfying to play. I loved the pop of colors as enemies were destroyed. I couldn't get very far because it was quite difficult to accurately sweep through the enemies with the mouse. Still, it was a lot of fun!
That was a fun little game! I like that the frog could change size and that I could tilt the platform. I think having the arrow key tilt the platform would have been better, then I could have used both hands for better control. Also, I would have preferred the platform always move at the faster pace. Overall a great take on a classic!
I probably should have put some instructions in the game for how to play. I'm guessing you assumed WASD at first? I would like to make this into a full game at some point. I need to work out how to leverage the physical/spirit world mechanics into more interesting puzzles. And figure out a full story. And find the time to do it all... it will be a while... :) Thanks for the kind words and feedback!
Thanks for the feedback! Most of the animations were from Mixamo with Unity's Animation Rigging package used to tweak them. I actually used DOTween very little, just for some subtle adjustments when the girl was being carried and put down. It's really just for tweening individual values and makes it easier to LERP without coroutines.
I played your game, too, rated and left a comment.
This was a good story that I will probably come back to. But it seems to have gotten stuck in a loop for me. On the second day I played as Terrel and we got to the crossroads and Caprice kept picking left, which always took us to a blocked path. I was able to try to find a way around it a couple times (unsuccessfully) but after that the only option was Leave. Then we were back at the crossroads and that same scenario just kept playing over and over again.
Like I said, I plan to come back to this again later because I was really enjoying the story and artwork! Hopefully it won't get stuck again. Really great storytelling though!
It was a fun game, but I gave up in the blacksmith's shop trying to climb the platforms. The controls were just too awkward and loose. I'd have to make sure I stopped a little before the end of a platform since the player had a tendency to travel a bit after I released the keys. Also , when I got near the top, I tried walking with AS and jumping to get to the first square platform, but he wouldn't jump for some reason. Anyway, I did like the dialogue, characters and time-travel component of the game. This was clearly a lot of work, so good job!
This was a great puzzle game! I would definitely play more of this. The cracks were a bit hard to see with the rather chaotic wall textures. And I was able to get to the outside of the castle on the second level... you can walk under the wall behind the heart pickup. Overall, this was a lot of fun to play, great job!