Hi yeah the game was made at the non fullscreen resolution and didn't scale correctly with full screen even though it was set to anchor. I wanted to encourage exploration but some of the in between levels to get more familiar with the mechanics broke on the last day so it was a little difficult to visualize what to do. The bunny is on top of the houses. You can see it fall right away in the level. Using the mushrooms you can jump up to it. From there you can also see the rune/spell to blow the house forward and find the tower. I appreciate the feedback and will add in the the future release. Having an option to toggle waypoints may also assist with this.
JarodMK
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A member registered Sep 01, 2018 · View creator page →
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Take Control of these little Fellows to build your own town and defeat the lingering monsters
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When you design the ultimate tool, you ultimately use it for cleaning up.
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Terminal Intelligence: Halt the Hero jam comments · Posted in Terminal Intelligence: Halt the Hero jam comments
Really cool idea. Seems like it could fit a really cool puzzle idea where you can try and get the CPU to the area it wants to go through prompts it gives back. (Like if you described treasure ahead maybe the CPU doesn't really care and mentions wanting combat, so you can make the chest into a mimic)
Great work!