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Terminal Intelligence: Halt the Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1702 | 3.500 | 3.500 |
Overall | #1942 | 3.273 | 3.273 |
Presentation | #2060 | 3.318 | 3.318 |
Enjoyment | #2114 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the villain, trying to stop the hero from escaping by placing enemies in the hero's path
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool art and music, I was a bit confused at first because I couldnt do anything, but when the game started, it was pretty fun trying different combinations to kill the player, nice work
I like the two screen gimmick--seeing the hero travelling through the last room while you set up the next is a nice dynamic! I think you could lean even more into the villain trope for the role reversal theme--Maybe allow you to control the layout of your lair?
Thanks for playing the game! Originally, we had a more ambitious vision of the game which involved letting the player set up each room. Due to time constraints, though, we had to pare down our scope.
Hacker voice, he's in cause I was not good at this game haha. Still a great execution of the stop the good guy type games
i found myself getting a little bored waiting for the protag to get through and just wanted to get to the epic confrontation, but it's a neat concept and a fun tower defence type thing put together well!
I love the look and feel of this game. The art and sound really contribute to the overall feeling. I also liked that the hero could go back to the previous room. When it first happened, it surprised me, but I feel like I ended up using it to set things up. Great job!
Interesting idea and execution. I just wish the UI kept the last option I picked selected even when the protagonist moved to the next level, it got a little frustating having to click many times just to be sure I was selecting the right option. Good work
I like this game!
My personal favorite robot is laser one, since it can be powerful, if you plan it ahead!
It was a little bit confusing what to do at first, though...
But it's still a really solid game! I like the art, and the idea behind this game is also neat!
Lots of fun. I like the fast paced planning you have to do. I think the lazer robot is a little too weak, espescially since it requires the most planning to effectively use.
Nice idea
Interesting concept and cool music!
Pretty cool game. Great job!
Took me a while to figure it out but then it was a fun race against the clock to get things set up! Liked the music and graphics a lot, took a bit to figure out what the ui was telling me but then I got it all down and had a lot of fun!
Smart AI design and a great selection of different tools to stop the hero
Cool game, but wished there was a pause button because the hero may be too fast at higher levels. I like the concept!
nice game, really well polished. gj :)
Cool concept professionally executed.
At first the goal is a bit vague, but it comes clearer as I played more.
I liked this a lot! It's very engaging and the fast-paced nature of it keeps you on your toes. I ended with a score of 4801. The one issue I had was that sometimes the henchmen didn't want to be placed, or the wrong one was placed, but those issues could have been related to me playing the web build.
The presentation is very nice!